问题描述
我已经检查过类似命名的问题,但他们没有回答这个用例。
基本上,我是要覆盖一些文字(文本)给定坐标(x,y)我在包中有以下函数;
protected BufferedImage Process2(BufferedImage)图片){
Graphics2D gO = image.createGraphics();
gO.setColor(Color.red);
gO.setFont(new Font(SansSerif,Font.BOLD,12));
gO.drawString(this.text,this.x,this.y);
System.err.println(this.text + this.x + this.y);
返回图片;
}
我觉得我错过了一些显而易见的东西;我可以找到的每个对Graphics2D的引用都是处理游戏或直接写入文件,但我只想要返回BufferedImage。覆盖'渲染'
在当前代码中,图像显示为未更改。
谢谢!
方法
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
/ **
* @see https://stackoverflow.com/questions/2658663
* /
公共类TextOverlay扩展JPanel {
private BufferedImage图像;
public TextOverlay(){
try {
image = ImageIO.read(new URL(
http://cdn.sstatic.net/stackexchange/img /logos/so/so-logo.png));
} catch(IOException e){
e.printStackTrace();
}
image = process(image);
}
@Override
public Dimension getPreferredSize(){
return new Dimension(image.getWidth(),image.getHeight());
}
私有BufferedImage进程(BufferedImage old){
int w = old.getWidth()/ 3;
int h = old.getHeight()/ 3;
BufferedImage img = new BufferedImage(
w,h,BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.drawImage(old,0,0,w,h,this);
g2d.setPaint(Color.red);
g2d.setFont(new Font(Serif,Font.BOLD,20));
String s =Hello,world!;
FontMetrics fm = g2d.getFontMetrics();
int x = img.getWidth() - fm.stringWidth(s) - 5;
int y = fm.getHeight();
g2d.drawString(s,x,y);
g2d.dispose();
return img;
}
@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(image,0,0,null);
}
private static void create(){
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new TextOverlay());
f.pack();
f.setVisible(true);
}
public static void main(String [] args){
EventQueue.invokeLater(new Runnable(){
@Override
public void run(){
create();
}
});
}
}
I have checked similarly named questions, but they don't answer this use case.
Basically, I was to overlay some text (text) at a given coordinate (x,y) I have the below function in a package;
protected BufferedImage Process2(BufferedImage image){
Graphics2D gO = image.createGraphics();
gO.setColor(Color.red);
gO.setFont(new Font( "SansSerif", Font.BOLD, 12 ));
gO.drawString(this.text, this.x, this.y);
System.err.println(this.text+this.x+this.y);
return image;
}
I feel like im missing something patently obvious; every reference to Graphics2D I can find is dealing with either games or writing directly to a file but I just want a BufferedImage returned. with the overlay 'rendered'
In the current code, the image appears out the end unchanged.
Thanks!
The method drawString()
uses x and y for the leftmost character's baseline. Numbers typically have no descenders; if the same is true of text
, a string drawn at position (0,0) will be rendered entirely outside the image. See this example.
Addendum: You may be having trouble with an incompatible color model in your image. One simple expedient is to render the image and then modify it in situ.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
/**
* @see https://stackoverflow.com/questions/2658663
*/
public class TextOverlay extends JPanel {
private BufferedImage image;
public TextOverlay() {
try {
image = ImageIO.read(new URL(
"http://cdn.sstatic.net/stackexchange/img/logos/so/so-logo.png"));
} catch (IOException e) {
e.printStackTrace();
}
image = process(image);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(image.getWidth(), image.getHeight());
}
private BufferedImage process(BufferedImage old) {
int w = old.getWidth() / 3;
int h = old.getHeight() / 3;
BufferedImage img = new BufferedImage(
w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.drawImage(old, 0, 0, w, h, this);
g2d.setPaint(Color.red);
g2d.setFont(new Font("Serif", Font.BOLD, 20));
String s = "Hello, world!";
FontMetrics fm = g2d.getFontMetrics();
int x = img.getWidth() - fm.stringWidth(s) - 5;
int y = fm.getHeight();
g2d.drawString(s, x, y);
g2d.dispose();
return img;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, null);
}
private static void create() {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new TextOverlay());
f.pack();
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
create();
}
});
}
}
这篇关于使用Graphics2D覆盖BufferedImage上的文本并返回BufferedImage的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!