2D覆盖BufferedImage上的文本并返回Buffered

2D覆盖BufferedImage上的文本并返回Buffered

本文介绍了使用Graphics2D覆盖BufferedImage上的文本并返回BufferedImage的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我已经检查过类似命名的问题,但他们没有回答这个用例。



基本上,我是要覆盖一些文字(文本)给定坐标(x,y)我在包中有以下函数;

  protected BufferedImage Process2(BufferedImage)图片){
Graphics2D gO = image.createGraphics();
gO.setColor(Color.red);
gO.setFont(new Font(SansSerif,Font.BOLD,12));
gO.drawString(this.text,this.x,this.y);
System.err.println(this.text + this.x + this.y);
返回图片;
}

我觉得我错过了一些显而易见的东西;我可以找到的每个对Graphics2D的引用都是处理游戏或直接写入文件,但我只想要返回BufferedImage。覆盖'渲染'



在当前代码中,图像显示为未更改。



谢谢!

解决方案

方法

  import java.awt.Color; 
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

/ **
* @see https://stackoverflow.com/questions/2658663
* /
公共类TextOverlay扩展JPanel {

private BufferedImage图像;

public TextOverlay(){
try {
image = ImageIO.read(new URL(
http://cdn.sstatic.net/stackexchange/img /logos/so/so-logo.png));
} catch(IOException e){
e.printStackTrace();
}
image = process(image);
}

@Override
public Dimension getPreferredSize(){
return new Dimension(image.getWidth(),image.getHeight());
}

私有BufferedImage进程(BufferedImage old){
int w = old.getWidth()/ 3;
int h = old.getHeight()/ 3;
BufferedImage img = new BufferedImage(
w,h,BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.drawImage(old,0,0,w,h,this);
g2d.setPaint(Color.red);
g2d.setFont(new Font(Serif,Font.BOLD,20));
String s =Hello,world!;
FontMetrics fm = g2d.getFontMetrics();
int x = img.getWidth() - fm.stringWidth(s) - 5;
int y = fm.getHeight();
g2d.drawString(s,x,y);
g2d.dispose();
return img;
}

@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(image,0,0,null);
}

private static void create(){
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new TextOverlay());
f.pack();
f.setVisible(true);
}

public static void main(String [] args){
EventQueue.invokeLater(new Runnable(){

@Override
public void run(){
create();
}
});
}
}


I have checked similarly named questions, but they don't answer this use case.

Basically, I was to overlay some text (text) at a given coordinate (x,y) I have the below function in a package;

protected BufferedImage Process2(BufferedImage image){
    Graphics2D gO = image.createGraphics();
    gO.setColor(Color.red);
    gO.setFont(new Font( "SansSerif", Font.BOLD, 12 ));
    gO.drawString(this.text, this.x, this.y);
    System.err.println(this.text+this.x+this.y);
    return image;
}

I feel like im missing something patently obvious; every reference to Graphics2D I can find is dealing with either games or writing directly to a file but I just want a BufferedImage returned. with the overlay 'rendered'

In the current code, the image appears out the end unchanged.

Thanks!

解决方案

The method drawString() uses x and y for the leftmost character's baseline. Numbers typically have no descenders; if the same is true of text, a string drawn at position (0,0) will be rendered entirely outside the image. See this example.

Addendum: You may be having trouble with an incompatible color model in your image. One simple expedient is to render the image and then modify it in situ.

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

/**
 * @see https://stackoverflow.com/questions/2658663
 */
public class TextOverlay extends JPanel {

    private BufferedImage image;

    public TextOverlay() {
        try {
            image = ImageIO.read(new URL(
                "http://cdn.sstatic.net/stackexchange/img/logos/so/so-logo.png"));
        } catch (IOException e) {
            e.printStackTrace();
        }
        image = process(image);
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(image.getWidth(), image.getHeight());
    }

    private BufferedImage process(BufferedImage old) {
        int w = old.getWidth() / 3;
        int h = old.getHeight() / 3;
        BufferedImage img = new BufferedImage(
            w, h, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g2d = img.createGraphics();
        g2d.drawImage(old, 0, 0, w, h, this);
        g2d.setPaint(Color.red);
        g2d.setFont(new Font("Serif", Font.BOLD, 20));
        String s = "Hello, world!";
        FontMetrics fm = g2d.getFontMetrics();
        int x = img.getWidth() - fm.stringWidth(s) - 5;
        int y = fm.getHeight();
        g2d.drawString(s, x, y);
        g2d.dispose();
        return img;
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawImage(image, 0, 0, null);
    }

    private static void create() {
        JFrame f = new JFrame();
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.add(new TextOverlay());
        f.pack();
        f.setVisible(true);
    }

    public static void main(String[] args) {
        EventQueue.invokeLater(new Runnable() {

            @Override
            public void run() {
                create();
            }
        });
    }
}

这篇关于使用Graphics2D覆盖BufferedImage上的文本并返回BufferedImage的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

09-05 15:47