问题描述
我试图在屏幕上绘制一些东西,然后将其复制到舞台上的位图上.
I am trying to draw something on the screen and then, copy that onto a bitmap which is on stage.
我以前是用程序绘制的形状(例如圆形)来完成此操作的,但是当我使用库项目时,大多数源像素都会被切除.
I have done this before, with a procedurally drawn shape like a circle but when I use a library item most of the source pixels get cut off.
这是我的代码-在另一个函数中,将位图对象添加到了舞台上,我可以看到copyPixels可以正常工作,但是正如我所说的,它只能复制一些像素.我尝试过与Rectangle一起玩,但到目前为止还没有运气.
here's my code - in another function the bitmap object is added to the stage and I can see that copyPixels work but as I have said copies only some of the pixels. I have tried playing with the Rectangle but no luck so far.
var s:StarAsset = new StarAsset();
s.x = e.stageX;
s.y = e.stageY;
s.scaleX = e.pressure * 10;
s.scaleY = e.pressure * 10;
s.rotation = Math.random() * 360;
var bms:BitmapData = new BitmapData(s.width + 6, s.height + 6, true, 0x00000000);
bms.draw(s);
var srect:Rectangle = new Rectangle();
srect.width = s.width + 6;
srect.height = s.height + 6;
var destpoint:Point = new Point(s.x, s.y);
bmcontainer.copyPixels(bms, srect, destpoint, null, null, true);
推荐答案
使用星级资产:
并假设您正在舞台上使用画布位图:
And assuming your are blitting to a canvas bitmap on the stage:
var canvas:BitmapData = new BitmapData(600, 600, true, 0x0);
var bitmap:Bitmap = new Bitmap(canvas, PixelSnapping.AUTO, true);
addChild(bitmap);
此实现将实例化StarAsset
,将其绘制到BitmapData
,然后随机变换绘制到画布上的每个副本的比例,位置和旋转:
This implementation would instantiate your StarAsset
, draw it to BitmapData
, and then randomly transform scale, position, and rotation per copy drawn to the canvas:
makeStars();
function makeStars():void
{
// get the star asset
var s:StarAsset = new StarAsset();
// copy star asset to bitmap data
var bd:BitmapData = new BitmapData(s.width, s.height, true, 0x0);
bd.draw(s);
// draw 100 variants on BitmapData
for(var i:uint = 0; i < 100; i++)
{
var positionX:Number = Math.random() * 600;
var positionY:Number = Math.random() * 600;
var scale:Number = Math.random();
var angle:Number = Math.random() * 360;
var matrix:Matrix = new Matrix();
matrix.scale(scale, scale);
matrix.rotate(angle * Math.PI / 180);
matrix.translate(positionX, positionY);
canvas.draw(bd, matrix, null, null, null, true);
}
}
哪个会产生:
或者在这里绘制了1,000颗星:
Or here 1,000 stars are drawn:
或者最终获得10,000颗星星:
Or finally 10,000 stars are drawn:
这篇关于AS3划线-复制像素会得到一些源图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!