本文介绍了使用Java来调整图像的大小,而无需在DOM上渲染画布的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我已经看到了许多其他有趣的线程:
I've seen this interesting thread among many others: Resize a Base-64 image in JavaScript without using canvas
但是,当我使用创建屏幕外画布时
However when i create an off screen canvas using
const canvas = document.createElement('canvas');
结果图像是透明的,并且大小甚至与参数都不匹配.如果我在DOM上的画布上绘画,一切都会很好
the result image is transparent and the size does not even match the parameters.If i draw on a canvas from the DOM everything works fine
const canvas = document.getElementById('canvas');
这是我的调整大小功能,可保持输入图像的比例:
Here is my resize function that keeps the input image ratio :
resizeImage(file) {
const canvas = document.createElement('canvas');
// const canvas = document.getElementById('canvas');
const context = (<HTMLCanvasElement>canvas).getContext('2d');
// set maximum width and height of output image
const maxW = 400;
const maxH = 400;
const img = new Image;
img.onload = function () {
const iw = img.width;
const ih = img.height;
const scale = Math.min((maxW / iw), (maxH / ih));
const iwScaled = iw * scale;
const ihScaled = ih * scale;
console.log(iwScaled + ' ' + ihScaled);
(<HTMLCanvasElement>canvas).width = iwScaled;
(<HTMLCanvasElement>canvas).height = ihScaled;
context.drawImage(img, 0, 0, iwScaled, ihScaled);
}
img.src = URL.createObjectURL(file);
// retrieve output img in base64 format
console.log((<HTMLCanvasElement>canvas).toDataURL());
}
它将来自HTML输入的文件(文件)作为参数.任何帮助将不胜感激,谢谢.
It takes a file (File) from a HTML input as parameter.Any help would be appreciated, thank you.
推荐答案
加载完成后,您将获得Base-64映像.
you get a Base-64 image when load is complete.
function resizeImage(file) {
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
var maxW = 400;
var maxH = 400;
var img = document.createElement('img');
img.onload = function() {
var iw = img.width;
var ih = img.height;
var scale = Math.min((maxW / iw), (maxH / ih));
var iwScaled = iw * scale;
var ihScaled = ih * scale;
canvas.width = iwScaled;
canvas.height = ihScaled;
context.drawImage(img, 0, 0, iwScaled, ihScaled);
console.log(canvas.toDataURL());
document.body.innerHTML+=canvas.toDataURL();
}
img.src = URL.createObjectURL(file);
}
document.getElementById("file").addEventListener("change", function() {
file = file.files[0];
if (file) {
resizeImage(file);
}
});
<input id="file" type="file">
这篇关于使用Java来调整图像的大小,而无需在DOM上渲染画布的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!