本文介绍了试图在pyOpenGL中绘制一个简单的正方形的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在尝试使用pyopengl自学OpenGL,并且尝试绘制一个以原点为中心的简单2D正方形而感到惊讶.每当我将数组值设置为大于或等于1时,形状就会占据整个屏幕,就好像我只是在查看轴的一小部分一样.我试图以pyopengl重写的NeHe教程为基础,但我找不到我做错的事情.
I'm trying to teach myself OpenGL using pyopengl and I'm struck on trying to render a simple 2D square centered at the origin. Whenever I set an array value greater than or equal to 1, the shape takes up the entire screen as if I am only viewing a small section of the axis. I have tried to base it off the NeHe tutorials rewritten in pyopengl but I can't find what I'm doing wrong.
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
def display():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glBegin(GL_QUADS)
glVertex3f(2,-2,0)
glVertex3f(2,2,0)
glVertex3f(-2,2,0)
glVertex3f(-2,-2,0)
glEnd()
glutSwapBuffers()
if __name__ == '__main__':
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowSize(640,480)
glutCreateWindow("Hello World :'D")
glutDisplayFunc(display)
glutIdleFunc(display)
glutMainLoop()
推荐答案
尝试设置非默认投影矩阵:
Try setting a non-default projection matrix:
def display():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho( 0, 640, 0, 480, -10, 10)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
...
这篇关于试图在pyOpenGL中绘制一个简单的正方形的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!