问题描述
有一个共同的原因paint()方法可以在不打算被调用两次。我有以下的code:
Is there a common reason why the paint() method may be called twice without being intended. I have the following code:
public void paint(Graphics g)
{
//Graphics2D gg;
//gg=(Graphics2D) g;
drawMatrix(g);
}
private void drawMatrix(Graphics g) {
int side = 40;
hex hexagon=new hex();
for(int i = 0; i<9; i++)
for(int k = 0; k<9; k++){
g.setColor(Color.lightGray);
g.fill3DRect(i*side,k*side, side, side, true);
if (matrix[i][k]!=null){System.out.println("i is "+i+" k is "+k);
g.setColor(Color.black);hexagon.DrawHexfromMatrix(g, i, k, Color.black);}
}
}
六角是延伸多边形(以六边形图形模型)的一类,并且DrawHexfromMatrix是绘制从正在绘制的矩阵的索引六边形(放六边形以矩阵的槽)的功能。我可以提供整个code,如果你觉得有帮助,但现在为什么的System.out.println执行两次我不明白。(例如,如果[1] [2] [2] [3 ]不为空,它会打印:
hex is a class that extends polygon (to model a hexagon figure), and the DrawHexfromMatrix is a function that draws a hexagon from the index of the matrix that is drawn(put the hexagon in the slot of a matrix). I can provide the whole code if you think it helps, but for now i don't understand why the system.out.println is executed twice.( for example if[1][2] and [2][3] are not null it will print:
i is 1 k is 2
i is 2 k is 3
i is 1 k is 2
i is 2 k is 3
我想因为有时尽管一个元素存在于[i]的不绘制[K]这也影响了我的画。(矩阵是十六进制的矩阵)。
I think this also affects my drawing because sometimes although an element exists at [i][k] is isn't drawn.(matrix is a matrix of hex).
后来编辑:是否有可能以某种方式说g.fill3DRect(我*边,K *,边,边,真正的);到overpaint我试图用hexagon.DrawHexfromMatrix(G,I,K,Color.black)画的六边形; ???
Later edit: Is it possible somehow that g.fill3DRect(i*side,k*side, side, side, true); to overpaint the hexagons i'm trying to paint with hexagon.DrawHexfromMatrix(g, i, k, Color.black);???
推荐答案
首先,你不应该直接画到 JApplet的
。
First of all, you should not paint directly to a JApplet
.
您应该定义一个的JPanel
被添加到 JApplet的
。你画到的JPanel
。
You should define a JPanel
that is added to the JApplet
. You paint to the JPanel
.
其次,你应该使用的paintComponent()
方法,并调用超类的行为,是这样的。
Second, you should use the paintComponent()
method, and call the super class behavior, like this.
protected void paintComponent(Graphics g) {
// Paint the default look.
super.paintComponent(g);
// Your custom painting here.
g.drawImage(foregroundImage, x, y, this);
}
第三,你有秋千的时候触发的paintComponent()
方法无法控制。你应该做的计算,在其他一些方法,并限制的paintComponent的code()
来实际的绘制方法。
Third, you have no control over when Swing fires the paintComponent()
method. You should do the calculations in some other method, and limit the code in paintComponent()
to actual drawing methods.
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