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问题描述
我一直在寻找什么人在马里奥AI比赛一直在做,其中一些已经建立了一些pretty的整洁马里奥机器人利用A *(A星)径处理算法。
I was looking at what the guys in the Mario AI Competition have been doing and some of them have built some pretty neat Mario bots utilizing the A* (A-Star) Pathing Algorithm.
(Video of Mario A* Bot In Action)
我的问题是,如何做一个明星与Dijkstra算法比较?纵观他们,他们似乎相似。
My question is, how does A-Star compare with Dijkstra? Looking over them, they seem similar.
为什么要使用一个比其他?特别是在路径的游戏环境?
Why would someone use one over the other? Especially in the context of pathing in games?
推荐答案
Dijkstra算法是A *的特例(当启发式为零)。
Dijkstra is a special case for A* (when the heuristics is zero).
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