问题描述
我试图用以下代码找出为什么在Android真实设备上的模拟器(iPhone,Nexus,Nexus5,...皮肤)VS中出现不同的行为(我的目标是在背景图像,并以背景图像分辨率保存整个图像):
I am trying to figure out why I get a different behaviour in the simulator (iPhone, Nexus, Nexus5, ... skins ) VS on an Android real device with the following code (my goal is to draw a text over a background image and save the whole in background image resolution) :
请注意,GUI是使用设计器完成的。
protected void beforeMain(Form f) {
// The drawing label will contain the whole photo montage
f.setLayout(new LayeredLayout());
final Label drawing = new Label();
f.addComponent(drawing);
String nom = "Hello World";
// Image mutable dans laquelle on va dessiner (fond blancpar défaut)
// synthe is an Image
Image mutableImage = Image.createImage(synthe.getWidth(), synthe.getHeight());
drawing.getUnselectedStyle().setBgImage(mutableImage);
drawing.getUnselectedStyle().setBackgroundType(Style.BACKGROUND_IMAGE_SCALED_FIT);
// Draws over the background image and put all together on the mutable image.
paintSyntheOnBackground(mutableImage.getGraphics(),
synthe,
nom,
synthe.getWidth(),
synthe.getHeight());
long time = new Date().getTime();
OutputStream os;
try {
os = Storage.getInstance().createOutputStream("screenshot_" + Long.toString(time) + ".png");
ImageIO.getImageIO().save(mutableImage, os, ImageIO.FORMAT_PNG, 1.0f);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
} // end of beforeMain
是我用来在图像上绘制文本的方法
And here is the method I call to draw a text over an image
public void paintSyntheOnBackground(Graphics g,
Image synthe,
final String pNom,
int width, int height) {
Font myFont = g.getFont();
g.setFont(myFont);
int w = myFont.stringWidth(pNom);
int h = myFont.getHeight();
// Added just to see the background
g.setColor(0x0000FF);
g.fillRect(0, 0, width, height);
g.setColor(0xff0000);
int x = g.getTranslateX() + width / 2 - w / 2;
int y = g.getTranslateY() + height / 2 - h / 2;
g.drawRect(x, y, w, h);
g.drawString(pNom, x, y);
} // end of paintSyntheOnBackground
这是模拟器上的结果(GoogleNexus7):
Here is the outcome on the simulator (GoogleNexus7) :
这是设备上的结果(Android 4.4) :
And here is the outcome on the device (Android 4.4) :
我的开发系统在Linux上使用Eclipse,其代号为One V3-4。
My development system features Eclipse on Linux with Codename One V3-4.
我知道模拟器无法重现特定情况,但是这里没有什么特别的地方吗?我该怎么做才能使模拟器上的行为反映真实行为,因为在模拟器中进行测试会更加方便?
I know the simulator cannot reproduce specific case, but here there is nothing special isn't it ? What can I do to make the behaviour on the simulator reflect the real behaviour since it would be much handier to test in the simulator ?
编辑:升级每个我的CN1项目库的版本从114到115(请参阅),现在我可以在模拟器和设备上获得相同的行为! CN1团队修复错误的工具!
请注意:就我而言(Eclipse-Linux),我必须升级每个代号一个项目中的项目库。
EDIT : After upgrading each of my CN1 project libs from version 114 to 115 (see this question for details on how to do the upgrade), I am now able to get the same behaviour in both simulator and device! Great bug fixing job CN1 team!Please note : In my case (Eclipse - Linux) I had to upgrade the project libs in each and every Codename One project.
任何帮助将不胜感激!
干杯,
推荐答案
这是一个非常令人讨厌的错误,我们
This was a really annoying bug that we just fixed now so it can make it to today's release.
仅在模拟器处于缩放模式的情况下绘制可变图像时才会出现此问题,而我们都不经常这样做
The problem only occurs when drawing on a mutable image in a case where the simulator is in scale mode both of which we don't do often as scale mode is less accurate and mutable images are generally slower.
感谢您对此进行跟踪。
这篇关于为什么我在Codename One模拟器中的行为与在真正的Android设备上有所不同?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!