问题描述
我有 viewport3D 并且我想将在 xaml 文件中定义的多个 3d 对象添加到此 Viewport3D,但默认情况下,在 .xaml 文件中定义的 3d 对象已经带有 viewport3D,我无法将其添加到我的 Viewport3D如何在 Viewport3D 中使用 .xaml 文件中的那些 3D 对象?
I have viewport3D and I want to add multiple 3d objects defined in xaml files to this Viewport3D, but by default 3d object deffined in .xaml file comes already with viewport3D and I can not add it to my Viewport3DHow I can use those 3D objects from .xaml files in my Viewport3D?
我尝试使用 XamlReader 读取 xaml 将其转换为 viewport3D,然后将 vieport3D 子元素添加到我的视口中,但我收到错误消息指定的 Visual 已经是另一个 Visual 的子项或 CompositionTarget 的根."
I tryed to read xaml with XamlReader cast it to viewport3D and then take vieport3D child elements and add to my viewport, but I get error "Specified Visual is already a child of another Visual or the root of a CompositionTarget."
推荐答案
试试下面的代码.我还没有真正在 WPF 中使用 3D,但我猜它的行为与常见的 WPF 面板相同:
Try the code below. I haven't really worked with 3D in WPF but I'm guessing it behaves the same as the common WPF Panels:
Viewport3D vp = XamlReader.Load(fileName) as Viewport3D;
//Move the child visuals to a temporary collection.
List<Visual3D> items = new List<Visual3D>();
foreach (Visual3D visual in vp.Children)
{
items.Add(visual);
}
//"Detach" the visuals from the original parent.
vp.Children.Clear();
//Now, put it in the destination viewport.
foreach (var item in items)
{
myViewport.Children.Add(item);
}
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