处理CoCreateInstance返回值

处理CoCreateInstance返回值

本文介绍了处理CoCreateInstance返回值的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

以下是创建COM对象的代码示例:

Here's a code sample creating a COM object:

CComPtr<IBaseFilter> pFilter;
auto hr = CoCreateInstance(CLSID_DMOWrapperFilter, NULL,
    CLSCTX_INPROC_SERVER, IID_IBaseFilter, reinterpret_cast<void**>(&pFilter));

我看过某个地方检查 CoCreateInstance $ c> succeeded应该像这样:

I've seen somewhere that checking if CoCreateInstance() succeeded should look like this:

if (SUCCEEDED(hr) && pFilter != nullptr)
{
  // code goes here
}

只检查 hr ?这不够吗?我应该检查 filter!= nullptr

What if I would check only hr? Wouldn't it be enough? Should I also check that filter != nullptr?

//would this be enough?
if (SUCCEEDED(hr))
{
  // code goes here
}

此问题还涉及其他COM方法,如 QueryInterface()

This question also concerns other COM methods like QueryInterface().

推荐答案

CoCreateInstance 获得 S_OK 结果, c $ c> NULL 接口指针,因此您不需要额外检查它。为了使它更可靠,能够及早发现问题,你可能想使用 ATLASSERT NULL 。这不会在版本生成中生成代码,但如果出现任何问题(尤其是您稍后编辑或复制粘贴代码并更改获取指针的逻辑),则会在调试中生成早期警告。

Having S_OK result from CoCreateInstance you are guaranteed to get a non-NULL interface pointer, so you don't need to check it additionally. To make it more reliable and be able to detect issues early, you might want to use ATLASSERT there to compare against NULL. This does not produce code in release builds, but generates an early warning in debug if anything goes wrong (esp. you edit or copy paste code later and change the logic of obtaining the pointer.

CComPtr<IBaseFilter> pFilter;
HRESULT hr = CoCreateInstance(CLSID_DMOWrapperFilter, NULL, CLSCTX_INPROC_SERVER,
  IID_IBaseFilter, reinterpret_cast<VOID**>(&pFilter));
if(SUCCEEDED(hr))
{
  ATLASSERT(pFilter); // hr is of the interest because might explain failure
                      // pFilter is expected to be non-NULL in case of S_OK
  const CComQIPtr<IDMOWrapperFilter> pDmoWrapperFilter = pFilter;
  if(pDmoWrapperFilter)
  {
    // We're not really interested in QueryInterface's HRESULT since it's
    // either S_OK or E_NOINTERFACE, hr will typically explain nothing special.
    // More important is whether we finally obtained the pointer or not
  }
}

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09-04 23:07