Left按钮获取更新多次执行

Left按钮获取更新多次执行

本文介绍了XNA - Mouse.Left按钮获取更新多次执行的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想提出一个井字棋游戏。我需要检查,如果一个球员点击他们已经点击了一个正方形。

I am making a Tic-Tac-Toe game. I need to check if a player is clicking on a square they have already clicked.

问题是显示在第一个错误单击本身。
我更新的代码是:

Problem is error is shown in the first click itself.My update code is:

    MouseState mouse = Mouse.GetState();
    int x, y;
    int go = 0;
    if (mouse.LeftButton == ButtonState.Pressed)
    {
        showerror = 0;
        gamestate = 1;
        x = mouse.X;
        y = mouse.Y;
        int getx = x / squaresize;
        int gety = y / squaresize;
        for (int i = 0; i < 3; i++)
        {
            if (go == 1)
            {
                break;
            }
            for (int j = 0; j < 3; j++)
            {
                if (getx == i && gety == j)
                {
                    if (storex[i, j] == 0)
                    {
                       showerror = 1;
                    }
                    go = 1;
                    if (showerror != 1)
                    {
                        loc = i;
                        loc2 = j;
                        storex[i, j] = 0;
                        break;
                    }
                }
            }
        }
    }

showerror 是只要单击左键设置为0。我的矩阵是用于存储信息的3×3矩阵。如果是0,这意味着它已经被clicked.So在循环我检查店[I,J] == 0 然后设置 showerror 1。
现在在绘制函数我提出这个要求showerror

showerror is set to 0 whenever left button is clicked. My matrix is a 3x3 matrix for storing information. If it is 0 that means it has been already clicked.So in the loop I check if store[i,j] == 0 then set showerror to 1.Now in the draw function I made this call for showerror

spriteBatch.Begin();
if (showerror == 1)
{
    spriteBatch.Draw(invalid, new Rectangle(25, 280, 105, 19), Color.White);
}
spriteBatch.End();



但问题是每当我在空方点击它变成十字但误差会shown.Please帮助我

Problem is whenever i click on empty square it turns into cross but error gets shown.Please help me out

推荐答案

如何解决:

添加一个新的全局变量来存储来自前一帧的鼠标状态:

Add a new global variable to store the mouse state from the previous frame:

MouseState oldMouseState;

目前您的更新方法的开始(或结束),添加此,

At the very beginning (or end) of your update method, add this,

oldMouseState = mouse;

和替换

if (mouse.LeftButton == ButtonState.Pressed)

if (mouse.LeftButton == ButtonState.Pressed && oldMouseState.LeftButton == ButtonState.Released)

这样做是什么检查,如果你做了一个点击,其释放的键,然后按下,因为有时你可能持有多帧的关键

What this does is check if you made one click, having the key released then pressing, because sometimes you may hold the key for multiple frames.

通过设置 oldMouseState:

To Recap:

要回顾更新之前, currentMouseState (或者你用它做后),您garantee的 oldMouseState 将在后面 currentMouseState 。使用这个你可以检查一个按钮下跌前一帧,但现在不是了,并相应地处理输入。一个好主意延长,这是写一些推广方法,如 IsHolding() IsClicking()等。

By setting oldMouseState before you update the currentMouseState (Or after you are done with it), you garantee that oldMouseState will be one frame behind currentMouseState. Using this you can check if a button was down the previous frame, but not anymore, and handle input accordingly. A good idea to extend this is write some extension methods like IsHolding(), IsClicking(), etc.

在简单的代码:

private MouseState oldMouseState, currentMouseState;
protected override void Update(GameTime gameTime)
{
     oldMouseState = currentMouseState;
     currentMouseState = Mouse.GetState();
     //TODO: Update your code here
}

这篇关于XNA - Mouse.Left按钮获取更新多次执行的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

09-04 23:06