本文介绍了Microsoft.DirectX.Direct3DX.dll中发生了类型为'Microsoft.DirectX.Direct3D.Direct3DXException'的未处理的异常的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
大家好
我试图使用直接x显示3d对象,并且出现此错误
"Microsoft.DirectX.Direct3DX.dll中发生类型'Microsoft.DirectX.Direct3D.Direct3DXException'的未处理异常",并带有其他信息错误应用程序"
在此方法中:
公共 void drawMesh(Object3D对象,矩阵垫) { object1.scale = 新 Vector3(scalex,scaley,scalez); object1.translation = 新 Vector3(transx,transy,transz); SetupLights( 100 ,-50,-100); _device.RenderState.CullMode = Cull.Clockwise; 如果(objct.extddMatrls!= 空) { _device.Transform.World = Matrix.RotationZ(rotz)* Matrix.RotationY(roty)* Matrix.RotationX(rotx)* Matrix.Scaling(object1.scale)* Matrix.Translation(object1.translation)* mat; for ( int count = 0 ; count < objct.extddMatrls.Length; count ++) { _device.Material = objct.matrls [count]; _device.SetTexture( 0 ,objct.textre [count]); objct.mesh.DrawSubset(count); // 在这里我得到了错误 } }
谢谢,祝您有美好的一天!!!!!!!!!!!!!!!我找到了解决方案.问题在于我忘了添加这些方法:
device.beginSecene();
device.endScene();
device.Present();
仅此而已.
祝你有美好的一天
hi all
im trying to display 3d objectusing direct x and i get this error
"An unhandled exception of type 'Microsoft.DirectX.Direct3D.Direct3DXException' occurred in Microsoft.DirectX.Direct3DX.dll" with additional information "error application"
in this methode:
public void drawMesh(Object3D objct, Matrix mat) { object1.scale=new Vector3(scalex,scaley,scalez); object1.translation= new Vector3(transx, transy, transz); SetupLights(100, -50, -100); _device.RenderState.CullMode = Cull.Clockwise; if (objct.extddMatrls != null) { _device.Transform.World = Matrix.RotationZ(rotz) * Matrix.RotationY(roty) * Matrix.RotationX(rotx) * Matrix.Scaling(object1.scale) * Matrix.Translation(object1.translation) * mat; for (int count = 0; count < objct.extddMatrls.Length; count++) { _device.Material = objct.matrls[count]; _device.SetTexture(0, objct.textre[count]); objct.mesh.DrawSubset(count);// here i got the error } }
thx and have nice day!!!!!
解决方案
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