问题描述
我试图将图像加载到SurfaceView,并在这个形象画一些划痕。
I am trying to load an image to SurfaceView, and draw some scratch upon this image.
要来,我有创建一个自定义的SurfaceView,MySurfaceView,具有以下功能:
To to that, I have create an custom SurfaceView, MySurfaceView, with the following functions:
public MySurfaceView(Context context, AttributeSet attrs)
{
super(context, attrs);
mHolder = getHolder();
mHolder.addCallback(this);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(3);
mPaint.setColor(Color.WHITE);
setWillNotDraw(false);
}
public void setImageBitmap(Bitmap bitmap) {
mBitmap = bitmap;
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, x, y, null);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
mPath = new Path();
mPath.moveTo(event.getX(), event.getY());
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
mPath.lineTo(event.getX(), event.getY());
} else if (event.getAction() == MotionEvent.ACTION_UP) {
mPath.lineTo(event.getX(), event.getY());
}
if (mPath != null) {
Canvas canvas = mHolder.lockCanvas();
canvas.drawPath(mPath, mPaint);
mHolder.unlockCanvasAndPost(canvas);
}
return true;
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
基本上,如果保持 setWillNotDraw(假)在构造函数中,SurfaceView会证明我将 mBitmap 的位图。否则,如果我评论了这一点,就会让我画在黑色背景上的路径。
Basically if keep setWillNotDraw(false) in the constructor, the SurfaceView will show the bitmap that I set mBitmap. Otherwise, if I comment this out, it will allow me to draw paths on a black background.
有什么办法,我可以在后台都做,把图像(mBitmap),并在这个图像上绘制路径?难道你们提供一些code这样做。非常感谢!
Is there any way that I can do both, put image (mBitmap) in the background and draw paths on this image? Could you guys provide some code to do that. Thanks a lot!
推荐答案
我知道了。
它基本上是把平局路径的onDraw(帆布油画)功能以及。为了确保SurfaceView调用的OnDraw一旦路径被吸引了。我们需要调用的无效()在触摸事件。
It is basically put the draw path to onDraw(Canvas canvas) function as well. To make sure the SurfaceView call onDraw once a path is drew. We need to call invalidate() in on touch event.
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(mBitmapScaled, x, y, null);
if (mPath != null) {
canvas.drawPath(mPath, mPaint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
mPath = new Path();
mPath.moveTo(event.getX(), event.getY());
} else if (event.getAction() == MotionEvent.ACTION_MOVE) {
mPath.lineTo(event.getX(), event.getY());
} else if (event.getAction() == MotionEvent.ACTION_UP) {
mPath.lineTo(event.getX(), event.getY());
}
invalidate();
return true;
}
甚至更好,你可以改变的mpath成一个ArrayList,这样就可以把图像上更多的路径。
Or even better, you can change the mPath into an ArrayList, so that you can put more paths on the image.
这篇关于Android的:一个给定的图像上的自定义绘制(带SurfaceView)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!