问题描述
我被告知在后面的答案,我要补充我在code创建我的看法层次的GestureOverlayView,我不是100%,如何做到这一点。下面是完整的原来的问题。
I was informed in a later answer that I have to add the GestureOverlayView I create in code to my view hierarchy, and I am not 100% how to do that. Below is the original question for completeness.
我希望我的游戏能够识别手势。我有我做了一个OnDraw中吸取我的精灵这个漂亮的SurfaceView类,我有一个线程,多数民众赞成在运行它来调用OnDraw的等等。
I want my game to be able to recognize gestures. I have this nice SurfaceView class that I do an onDraw to draw my sprites, and I have a thread thats running it to call the onDraw etc .
这一切的伟大工程。
我想给GestureOverlayView添加到这一点,它只是不工作。最后砍死它不会崩溃,但是这是我
I am trying to add the GestureOverlayView to this and it just isn't working. Finally hacked to where it doesn't crash but this is what i have
public class Panel extends SurfaceView implements SurfaceHolder.Callback, OnGesturePerformedListener
{
public Panel(Context context)
{
theContext=context;
mLibrary = GestureLibraries.fromRawResource(context, R.raw.myspells);
GestureOverlayView gestures = new GestureOverlayView(theContext);
gestures.setOrientation(gestures.ORIENTATION_VERTICAL);
gestures.setEventsInterceptionEnabled(true);
gestures.setGestureStrokeType(gestures.GESTURE_STROKE_TYPE_MULTIPLE);
gestures.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
//GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures);
gestures.addOnGesturePerformedListener(this);
}
...
...
onDraw...
surfaceCreated(..);
...
...
public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
ArrayList<Prediction> predictions = mLibrary.recognize(gesture);
// We want at least one prediction
if (predictions.size() > 0) {
Prediction prediction = predictions.get(0);
// We want at least some confidence in the result
if (prediction.score > 1.0) {
// Show the spell
Toast.makeText(theContext, prediction.name, Toast.LENGTH_SHORT).show();
}
}
}
}
该onGesturePerformed永远不会被调用。他们的例子在XML中GestureOverlay,我不使用,我的活动很简单:
The onGesturePerformed is never called. Their example has the GestureOverlay in the xml, I am not using that, my activity is simple:
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
Panel p = new Panel(this);
setContentView(p);
}
所以我在有点缺少的部分这里信息的损失,它不叫onGesturePerformed和漂亮的pretty的黄色你是画一个手势一直没有出现。
So I am at a bit of a loss of the missing piece of information here, it doesn't call the onGesturePerformed and the nice pretty yellow "you are drawing a gesture" never shows up.
推荐答案
这是一个重大的痛苦,但我终于想通了解决方案。我们绝对在这个任何地方没有很好的在线文档。我终于得到它通过使用一种叫做的FrameLayout,然后添加两个surfaceview和手势观点有工作的工作。一旦你这样做,你设置的FrameLayout作为内容视图。
This was a major pain but I finally figured out the solution. There is absolutely no good documentation on this anywhere online. I finally got it work work by using something called a "FrameLayout" and then adding both the surfaceview and the gesture view there. Once you do that, you set the FrameLayout as your content view.
不幸的是,RomanGuy提供的上述方案似乎并没有工作(或可能的话,我只是无法得到它的工作)的一些原因。有无.addView()
函数可用于SurfaceView类像有一个常规视图。该函数存在ViewGroups和做工精细上以外的任何其他surfaceview我想加入的手势。
Unfortunately, the above solution offered by RomanGuy didn't seem to work (or possibly, I just couldn't get it to work) for some reason. There is no .addView()
function available for the SurfaceView class like there is for a regular view. That function exists for ViewGroups and will work fine for adding gestures on anything other than a surfaceview I think.
您的活动必须实现OnGesturePerformedListener接口为此工作。
Your activity must implement the OnGesturePerformedListener interface for this to work.
您可以看到我的网站在这里完整的教程和源$ C $ C:的http:// scanplaygames。 COM / P = 193
You can see the full tutorial and source code on my website here: http://scanplaygames.com/?p=193
package view.stack;
import game.core.GameView;
import java.util.ArrayList;
import android.app.Activity;
import android.gesture.Gesture;
import android.gesture.GestureLibraries;
import android.gesture.GestureLibrary;
import android.gesture.GestureOverlayView;
import android.gesture.Prediction;
import android.gesture.GestureOverlayView.OnGesturePerformedListener;
import android.os.Bundle;
import android.view.SurfaceView;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.view.Window;
import android.widget.FrameLayout;
import android.widget.Toast;
public class GestureActivity extends Activity implements OnGesturePerformedListener
{
protected GameView surfaceView;
protected GestureOverlayView gestureOverlayView;
protected GestureLibrary mLibrary;
protected FrameLayout frameLayout;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
gestureOverlayView = new GestureOverlayView(this);
surfaceView = new GameView(this);
frameLayout = new FrameLayout(this);
//gestureOverlayView.addView(surfaceView);
gestureOverlayView.setOrientation(gestureOverlayView.ORIENTATION_VERTICAL);
gestureOverlayView.setEventsInterceptionEnabled(true);
gestureOverlayView.setGestureStrokeType(gestureOverlayView.GESTURE_STROKE_TYPE_MULTIPLE);
mLibrary = GestureLibraries.fromRawResource(this, R.raw.gestures);
gestureOverlayView.addOnGesturePerformedListener(this);
frameLayout.addView(surfaceView, 0);
frameLayout.addView(gestureOverlayView,1);
setContentView(frameLayout);
}
@Override
public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture)
{
// TODO Auto-generated method stub
ArrayList<Prediction> predictions = mLibrary.recognize(gesture);
// one prediction needed
if (predictions.size() > 0)
{
Prediction prediction = predictions.get(0);
// checking prediction
if (prediction.score > 1.0)
{
// and action
Toast.makeText(GestureActivity.this, prediction.name,
Toast.LENGTH_SHORT).show();
}
}
}
}
这篇关于添加GestureOverlayView我SurfaceView类,如何添加,查看层次?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!