本文介绍了UWP 无论如何要实现调整大小的控制,并在 Canvas 中移动文本框?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我是 UWP 画布元素的新手.从那一刻起,我就一直在寻找实现它的方法.我找到了这个链接
I'm new to UWP canvas element. From the moment I have been finding the way to implement it. I have found this link this link which implementing the control that I want. However I follow the class that define in it. I can't inherit the Thumb control which showing it is Sealed type. Is there anyone know how to find a way out to implement this?
public class MoveThumb : Thumb
{
public MoveThumb(Control dataContext, DragDeltaEventHandler dragDelta)
{
DataContext = dataContext;
DragDelta = dragDelta;
}
public Control DataContext { get; private set; }
public DragDeltaEventHandler DragDelta { get; }
private void MoveThumb_DragDelta(object sender, DragDeltaEventArgs e)
{
Control designerItem = this.DataContext as Control;
if (designerItem != null)
{
double left = Canvas.GetLeft(designerItem);
double top = Canvas.GetTop(designerItem);
Canvas.SetLeft(designerItem, left + e.HorizontalChange);
Canvas.SetTop(designerItem, top + e.VerticalChange);
}
}
}
解决方案
I've got some sample. Think you'll get the idea. Here's UserControl
XAML:
Width="256"
Height="128">
<Grid x:Name="ContainerGrid" Background="Transparent"
ManipulationMode="TranslateX,TranslateY"
ManipulationStarted="Manipulator_OnManipulationStarted"
ManipulationDelta="Manipulator_OnManipulationDelta">
<Viewbox IsHitTestVisible="False">
<TextBlock Text="Text" Foreground="Lime"/>
</Viewbox>
<Rectangle x:Name="ResizeRectangle" IsHitTestVisible="False"
Width="16" Height="16" Fill="Orange"
VerticalAlignment="Bottom" HorizontalAlignment="Right"/>
<Rectangle Stretch="Fill" Stroke="DeepPink" StrokeThickness="2"
IsHitTestVisible="False"/>
</Grid>
And a code behind:
private bool _isResizing;
public Manipulator()
{
InitializeComponent();
}
private void Manipulator_OnManipulationStarted(object sender, ManipulationStartedRoutedEventArgs e)
{
if (e.Position.X > Width - ResizeRectangle.Width && e.Position.Y > Height - ResizeRectangle.Height) _isResizing = true;
else _isResizing = false;
}
private void Manipulator_OnManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
if (_isResizing)
{
Width += e.Delta.Translation.X;
Height += e.Delta.Translation.Y;
}
else
{
Canvas.SetLeft(this, Canvas.GetLeft(this) + e.Delta.Translation.X);
Canvas.SetTop(this, Canvas.GetTop(this) + e.Delta.Translation.Y);
}
}
After creating this UserControl
just place it into your Canvas
:
<Canvas>
<local:Manipulator/>
</Canvas>
I called it Manipuilator.
And here's how it looks like:
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