本文介绍了为什么在 iOS 6.0 中的这段代码中 glReadPixels() 会失败?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

以下是我用于从 OpenGL ES 场景中读取图像的代码:

The following is code I use for reading an image from an OpenGL ES scene:

-(UIImage *)getImage{

    GLint width;

    GLint height;

    glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);

    glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);


    NSLog(@"%d %d",width,height);

    NSInteger myDataLength = width * height * 4;

    // allocate array and read pixels into it.
    GLubyte *buffer = (GLubyte *) malloc(myDataLength);
    glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);

    // gl renders "upside down" so swap top to bottom into new array.
    // there's gotta be a better way, but this works.
    GLubyte *buffer2 = (GLubyte *) malloc(myDataLength);
    for(int y = 0; y < height; y++)
        {
        for(int x = 0; x < width * 4; x++)
            {
            buffer2[((height - 1) - y) * width * 4 + x] = buffer[y * 4 * width + x];
            }
        }

    // make data provider with data.
    CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer2, myDataLength, NULL);

    // prep the ingredients
    int bitsPerComponent = 8;
    int bitsPerPixel = 32;
    int bytesPerRow = 4 * width;
    CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
    CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
    CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;

    // make the cgimage
    CGImageRef imageRef = CGImageCreate(width, height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);

    // then make the uiimage from that
    UIImage *myImage = [UIImage imageWithCGImage:imageRef];
    CGImageRelease(imageRef);
    CGDataProviderRelease(provider);
    CGColorSpaceRelease(colorSpaceRef);
    free(buffer);
    free(buffer2);
    return myImage;

}

这在 iOS 5.x 和更低版本中有效,但在 iOS 6.0 上现在返回黑色图像.为什么 glReadPixels() 在 iOS 6.0 上失败?

This is working in iOS 5.x and lower versions, but on iOS 6.0 this is now returning a black image. Why is glReadPixels() failing on iOS 6.0?

推荐答案

CAEAGLLayer *eaglLayer = (CAEAGLLayer *) self.layer;
eaglLayer.drawableProperties = @{
    kEAGLDrawablePropertyRetainedBacking: [NSNumber numberWithBool:YES],
    kEAGLDrawablePropertyColorFormat: kEAGLColorFormatRGBA8
};

设置

kEAGLDrawablePropertyRetainedBacking = YES

(我不知道为什么这个提示进展顺利..///)

(I do not know why this tip is going well..///)

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09-03 14:34