本文介绍了比Switch Case更好的东西的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述


我只是为这个冗长的切换案例感到厌烦,我觉得那里已经有了更好的解决方案,如果没有的话,请以一种您可能曾经用过的创造性方法来帮助我

非常感谢分享大家!

Hi,
I''m just sick of this lengthy switch case drama and I have a feeling there are already better solutions out there, if not, please help me with a creative way you may have used once to make it easier and shorter..

Many thanks for sharing guys!

推荐答案

enum MyEnum { Foo, Bar, Baz }

bool method(MyEnum val)
{
    switch (val)
    {
        case MyEnum.Foo:
            Console.WriteLine("Some");
            Console.WriteLine("big");
            Console.WriteLine("case");
            Console.WriteLine("statement");
            Console.WriteLine("that");
            Console.WriteLine("Foo");
            Console.WriteLine("does");
            return true;
        case MyEnum.Bar:
            throw new Exception("Bar!");
        case MyEnum.Baz:
            Console.Beep();
            Console.WriteLine("Beep.");
            return false;
        default:
            throw new ArgumentOutOfRangeException("val");
    }
}



一种可能性是取出case语句的主体并从中取出方法.



One possibility is to take the bodies of the case statements and make methods out of them.

bool method(MyEnum val)
{
    switch (val)
    {
        case MyEnum.Foo:
            return FooMethod();
        case MyEnum.Bar:
            return BarMethod();
        case MyEnum.Baz:
            return BazMethod();
        default:
            throw new ArgumentOutOfRangeException("val");
    }
}

bool FooMethod()
{
    Console.WriteLine("Some");
    Console.WriteLine("big");
    Console.WriteLine("case");
    Console.WriteLine("statement");
    Console.WriteLine("that");
    Console.WriteLine("Foo");
    Console.WriteLine("does");
    return true;
}

bool BarMethod()
{
    throw new Exception("Bar!");
}

bool BazMethod()
{
    Console.Beep();
    Console.WriteLine("Beep.");
    return false;
}



另一种方法是创建要委托的键的字典,并执行字典查找/调用来代替开关.



Another is to create a dictionary of key to delegate, and do a dictionary lookup/invoke in place of a switch.

delegate bool BoolFunc();
readonly Dictionary<MyEnum, BoolFunc> methods;

MyClassConstructor()
{
    methods = new Dictionary<MyEnum, BoolFunc>();
    methods.Add(MyEnum.Foo, FooMethod);
    methods.Add(MyEnum.Bar, BarMethod);
    methods.Add(MyEnum.Baz, BazMethod);
}

bool method(MyEnum val)
{
    BoolFunc funcToCall;

    if (!methods.TryGetValue(val, out funcToCall))
        throw new ArgumentOutOfRangeException("val");

    return funcToCall.Invoke();
}

bool FooMethod()
{
    Console.WriteLine("Some");
    Console.WriteLine("big");
    Console.WriteLine("case");
    Console.WriteLine("statement");
    Console.WriteLine("that");
    Console.WriteLine("Foo");
    Console.WriteLine("does");
    return true;
}

bool BarMethod()
{
    throw new Exception("Bar!");
}

bool BazMethod()
{
    Console.Beep();
    Console.WriteLine("Beep.");
    return false;
}



另一种方法是寻找一种面向对象的方法,在其中通过覆盖抽象/虚拟方法来区分行为,以代替某个地方的switch语句.



Another is to look for an object-oriented way where you differentiate behavior by overriding an abstract/virtual method, in place of a switch statement somewhere.

bool method(MyNonEnumClass val)
{
    return val.DoYourThing();
}

abstract class MyNonEnumClass
{
    public abstract bool DoYourThing();
}

class FooClass : MyNonEnumClass
{
    public override bool DoYourThing()
    {
        Console.WriteLine("Some");
        Console.WriteLine("big");
        Console.WriteLine("case");
        Console.WriteLine("statement");
        Console.WriteLine("that");
        Console.WriteLine("Foo");
        Console.WriteLine("does");
        return true;
    }
}

class BarClass : MyNonEnumClass
{
    public override bool DoYourThing()
    {
        throw new Exception("Bar!");
    }
}

class BazClass : MyNonEnumClass
{
    public override bool DoYourThing()
    {
        Console.Beep();
        Console.WriteLine("Beep.");
        return false;
    }
}




一切都取决于. :)




All depends, though. :)


public enum Operation <br />{<br />  Close,<br />  Save,<br />}<br />public void Action(Operation action)<br />{<br />  if (_dictionary.ContainsKey(action))<br />  {<br />    _dictionary[action]();<br />  }<br />}<br />public void Register(Operation operation, Action action)<br />{<br />  _dictionary.Add(operation, action);<br />}

然后,您可以像这样添加实现:

Then, you can add your implementation like this:

Register(Operation.Close, delegate(){ this.Close(); });

如您所见,调用此方法完全不需要开关.

As you can see, calling this method removes the need for a switch altogether.


这篇关于比Switch Case更好的东西的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

09-03 10:53