问题描述
该问题发生在
Element element = it.next();
这code,其中包含该行,是内部的onTouchEvent
for(Iterator<Element> it = mElements.iterator(); it.hasNext();){
Element element = it.next();
if(touchX > element.mX && touchX < element.mX + element.mBitmap.getWidth() && touchY > element.mY
&& touchY < element.mY + element.mBitmap.getHeight()) {
//irrelevant stuff..
if(element.cFlag){
mElements.add(new Element("crack",getResources(), (int)touchX,(int)touchY));
element.cFlag = false;
}
}
}
所有这一切都是在同步(mElements)
,其中 mElements
是的ArrayList&LT ;组件&gt;
当我触摸元素
,它可以激活 CFLAG
,这将创造另一个元素
使用不同的特性,这将脱落的画面和破坏本身在不到一秒的时间。这是我创造粒子特效的方法。我们可以称之为粒子破解
,像在构造函数的字符串参数。
When I touch an Element
, it may activate cFlag
, which will create another Element
with different properties, which will fall off the screen and destroy itself in less than a second. It's my way of creating particle effects. We can call this "particle" crack
, like the String parameter in the constructor.
这一切工作正常,直到我添加其他主元素
。现在我有两个元素
屏幕在同一时间,如果我接触最新的元素
,它工作正常,并启动颗粒。
This all works fine until I add another main Element
. Now I have two Elements
on the screen at the same time, and if I touch the newest Element
, it works fine, and launches the particles.
不过,如果我触摸并激活 CFLAG
上了年纪的元素
,然后它给我的异常。
However, if I touch and activate cFlag
on the older Element
, then it gives me the exception.
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): FATAL EXCEPTION: main
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): java.util.ConcurrentModificationException
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at java.util.ArrayList$ArrayListIterator.next(ArrayList.java:573)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at com.Juggle2.Panel.onTouchEvent(Panel.java:823)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at android.view.View.dispatchTouchEvent(View.java:3766)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1767)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1119)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at android.app.Activity.dispatchTouchEvent(Activity.java:2086)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1751)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at android.view.ViewRoot.handleMessage(ViewRoot.java:1785)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at android.os.Handler.dispatchMessage(Handler.java:99)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at android.os.Looper.loop(Looper.java:123)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at android.app.ActivityThread.main(ActivityThread.java:4627)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at java.lang.reflect.Method.invokeNative(Native Method)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at java.lang.reflect.Method.invoke(Method.java:521)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:893)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:651)
07-28 15:36:59.815: ERROR/AndroidRuntime(4026): at dalvik.system.NativeStart.main(Native Method)
我怎样才能使这项工作?
How can I make this work?
推荐答案
ConcurrentModificationException当你修改列表(通过添加或删除元素),而穿越与迭代
列表时发生。
ConcurrentModificationException occurs when you modify the list (by adding or removing elements) while traversing a list with Iterator
.
尝试
List<Element> thingsToBeAdd = new ArrayList<Element>();
for(Iterator<Element> it = mElements.iterator(); it.hasNext();) {
Element element = it.next();
if(...) {
//irrelevant stuff..
if(element.cFlag){
// mElements.add(new Element("crack",getResources(), (int)touchX,(int)touchY));
thingsToBeAdd.add(new Element("crack",getResources(), (int)touchX,(int)touchY));
element.cFlag = false;
}
}
}
mElements.addAll(thingsToBeAdd );
你也应该考虑加强对各环路,乔恩建议。
Also you should consider enhanced for each loop as Jon suggested.
这篇关于并发修改例外:增加一个ArrayList的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!