问题描述
我用的是EF5,不知道为什么一个实体有国家改装后,我设置不仅改变了这个的PropertyValue实体回原来的值。
使用(TestDbContext上下文=新TestDbContext())
{
字符串名称= context.Person。名字;
//计数为0
诠释计数= context.ChangeTracker.Entries()计数(E => e.State == EntityState.Modified)。
//更改值
context.Person.First()名称=测试。
//数为1
计数= context.ChangeTracker.Entries()计数。(E => e.State == EntityState.Modified);
//还原值
context.Person.First()名称=名称。
context.ChangeTracker.DetectChanges();
//数为1
计数= context.ChangeTracker.Entries()计数。(E => e.State == EntityState.Modified);
}
为什么呢? (
由于实体框架只跟踪如果数据得到修正,而不是如果它是从它的原始内容不同。 p>
我们用一记漂亮的方法来状态重置为未修改当实体是不变的:
公共静态无效CheckIfModified(EntityObject实体,ObjectContext的上下文中)
{
如果(entity.EntityState == EntityState.Modified)
{
ObjectStateEntry状态= context.ObjectStateManager .GetObjectStateEntry(实体);
DbDataRecord原稿= state.OriginalValues;
CurrentValueRecord CURR = state.CurrentValues;
布尔改变= FALSE;为
(INT I = 0; I&下; orig.FieldCount&放大器;&放大器;!改变++ⅰ)
{
对象origValue = orig.GetValue(ⅰ);
对象curValue = curr.GetValue(ⅰ );
如果(origValue.Equals(curValue!)及&放大器; (!(origValue为byte [])||((字节[])origValue).SequenceEqual((字节[])curValue)!))
{
改变= TRUE;
}
}
如果(改变!)
{
state.ChangeState(EntityState.Unchanged);
}
}
}
请注意,这种方法EF为4.0,而不是较新版本的的DbContext。但它是没有问题的重写它使用EF 4.1及以上版本,我已经这样做了自己,但现在我找不到代码。
i use the EF5 and don't know why a entity has the state "modified" after i set the only changed PropertyValue of this entity back to the original value.
using (TestDbContext context = new TestDbContext())
{
string name = context.Person.First().Name;
// count is 0
int count = context.ChangeTracker.Entries().Count(e => e.State == EntityState.Modified);
// Change Value
context.Person.First().Name = "Test";
// count is 1
count = context.ChangeTracker.Entries().Count(e => e.State == EntityState.Modified);
// Revert Value
context.Person.First().Name = name;
context.ChangeTracker.DetectChanges();
// count is 1
count = context.ChangeTracker.Entries().Count(e => e.State == EntityState.Modified);
}
Why? :(
Because Entity Framework only keeps track if the data got modified, not if it's different from it's original content.
We use a nifty method to reset the state to unmodified when the entity is unchanged:
public static void CheckIfModified(EntityObject entity, ObjectContext context)
{
if (entity.EntityState == EntityState.Modified)
{
ObjectStateEntry state = context.ObjectStateManager.GetObjectStateEntry(entity);
DbDataRecord orig = state.OriginalValues;
CurrentValueRecord curr = state.CurrentValues;
bool changed = false;
for (int i = 0; i < orig.FieldCount && !changed; ++i)
{
object origValue = orig.GetValue(i);
object curValue = curr.GetValue(i);
if (!origValue.Equals(curValue) && (!(origValue is byte[]) || !((byte[])origValue).SequenceEqual((byte[])curValue)))
{
changed = true;
}
}
if (!changed)
{
state.ChangeState(EntityState.Unchanged);
}
}
}
Please note that this method is for EF 4.0, not for the newer versions with DbContext. But it is no problem to rewrite it to use EF 4.1+, I have done this myself already but I can't find the code right now.
这篇关于实体框架5 - 为什么实体状态"可进行修改或QUOT;后为PropertyValue重新设置为原始的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!