问题描述
largeText = pygame.font.Font('digifaw.ttf',450)
字体大小为450,适合在分辨率为 1366x768
的全屏显示中显示文本.如何更改字体大小,使其与其他显示分辨率兼容?我在pydocs中查找了 font 和找不到与自动缩放有关的任何内容.
Font size is 450 and is suitable for the displaying the text in a full screen display of resolution 1366x768
. How do I change the font size such that it is compatible with other display resolutions ? I looked up the pydocs for font and couldn't find anything related to auto scaling.
更新:这是代码段
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('digifaw.ttf',450)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(1)
推荐答案
您必须手动缩放字体.如果字体适合高度为768的窗口,则必须按 current_height/768
缩放字体.例如:
You've to scale the font manually. If a font is suited for a window with a height of 768, the you've to scale the font by current_height/768
. e.g.:
h = screen.get_height();
largeText = pygame.font.Font('digifaw.ttf', int(450*h/768))
请注意,您可以使用 pygame.freetype
模块:
Note, you can use the pygame.freetype
module:
import pygame.freetype
font = pygame.freetype.Font('digifaw.ttf')
和方法 .render_to()
,将字体直接呈现在表面上:
and the method .render_to()
, to render the font directly to a surface:
h = screen.get_height()
font.render_to(screen, (x, y), 'text', color, size=int(450*h/768))
如果要缩放 pygame的宽度和高度.由字体呈现的Surface
,您必须使用 pygame.transform.smoothscale()
:
gameDisplay = pygame.display.set_mode(size, pygame.RESIZABLE)
ref_w, ref_h = gameDisplay.get_size()
def text_objects(text, font):
textSurface = font.render(text, True, black).convert_alpha()
cur_w, cur_h = gameDisplay.get_size()
txt_w, txt_h = textSurface.get_size()
textSurface = pygame.transform.smoothscale(
textSurface, (txt_w * cur_w // ref_w, txt_h * cur_h // ref_h))
return textSurface, textSurface.get_rect()
这篇关于如何根据显示分辨率缩放pygame中的字体大小?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!