此图是否适用于OpenGL数据类型

此图是否适用于OpenGL数据类型

本文介绍了此图是否适用于OpenGL数据类型?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我试图理解glVertexAttribPointer,我注意到它接受的类型比GLSL中具有相同类型的类型更多.因此,要记下到目前为止我所知道的所有内容,我使该图与所有类型都匹配(除了无关紧要的打包类型和我不理解的GL_FIXED之外).

I'm trying to understand glVertexAttribPointer, and I noticed that it accepts many more types than those that have an equivalent in GLSL. So to write down everything I know so far, I made this diagram matching all the types (except for the packed ones, which don't matter, and GL_FIXED, which I don't understand.

蓝色节点表示GLSL中的类型,而黄色节点表示传递给glVertexAttribPointer的符号常量.

Blue nodes represent the type in GLSL, while yellow nodes represent the symbolic constants passed to glVertexAttribPointer.

红色节点表示类型之间的某种转换.

Red nodes represent some kind of conversion between types.

每个黄色节点仅直接连接到一个蓝色节点,这似乎是其在GLSL中的主要表示形式,但有些可以转换为其他形式.

Each yellow node is only directly connected to one blue node, what seems to be its main representation in GLSL, but some can be converted to some other form.

所以我想我的问题是:该图中的关系是否正确,并且GL_FIXED如何适应其中?

So I guess my question is: Are the relationships in this diagram correct, and how does GL_FIXED fit into it?

推荐答案

否.

您不能通过对glVertexAttribPointer的调用来提供VS intuintdouble输入变量(或其向量).此功能仅 可以提供float类型.如果您将此函数与非规范化整数一起使用,则它们将被强制转换为浮点数,就像通过标准强制转换操作一样(255变为255.0f). GL_FIXED只是另一个浮点表示形式,其中32位整数被视为16.16定点值.自然地,当输入到VS时,它将转换为浮点数.

You cannot feed a VS int, uint, or double input variable (or vectors of these) from a call to glVertexAttribPointer. This function only feeds float types. If you use non-normalized integers with this function, then they will be cast to floats as if by a standard cast operation (255 becomes 255.0f). GL_FIXED is just another floating-point representation, where a 32-bit integer is treated as a 16.16 fixed-point value. Naturally, this will be converted to a floating-point number when fed to the VS.

要提供VS整数,必须使用glVertexAttrib I 指针.要填充double,必须使用glVertexAttrib L Pointer.

To feed the VS integers, you must use glVertexAttribIPointer. To feed doubles, you must use glVertexAttribLPointer.

bool类型不能是任何类型的输入变量.

bool types cannot be input variables of any kind.

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09-02 19:49