问题描述
我有一个java应用程序,当我按下按钮时,记录点云xyz坐标和正确的姿势。
I have a java application that, when I press a button, records point clouds xyz coordinates together with the right pose.
我想要的是选择一个对象,记录前面的一个pointCloud和后面的一个,然后合并2个云。
What I want is to pick an object, record a pointCloud in the front and one in the back, then merge the 2 clouds.
显然,要获得合理的结果,我需要翻译并旋转其中一个或两个我记录的云。但我是Tango Project的新手,有一些我不应该错过的东西。
Obviously to get a reasonable result I need to translate and rotate one or both the clouds I recorded. But I'm new to Tango Project and there are some things I should be missing.
我已经在。
在那里,@ Jason Guo讨论那些矩阵:
There, @Jason Guo talks about those matrix:
- 我怎么能得到它们?
- 我应该使用?
- 在我的情况下是否也可以使用相同的策略?
- 只需用
area_description_T_device
? $替换 - 这种做法是否合适?
- 有更好的选择吗?
第一个矩阵是从服务开始到设备,但我正在使用区域学习,所以我的BaseFrame是 TangoPoseData.COORDINATE_FRAME_AREA_DESCRIPTION
。
The first matrix is from start of service to device, but I'm using area learning, so my BaseFrame is TangoPoseData.COORDINATE_FRAME_AREA_DESCRIPTION
.
start_service_T_device
b $ b 我想扩展这种方法来进行物体的3D重建。 >
我想获得几个相同对象的不同视图的pointCloud,旋转并将它们转换成一些固定的轴。然后我假设如果x~ = x'&&和2'(x,y,z)和(x',y',z')是相同的点。 y~ = y'&& z~ = z'。
这样我就能够得到整个物体的点云,对吗?
I want to extend this approach for the 3D reconstruction of objects.
I want to get several pointClouds of different view of the same object, rotate and translate them wrf some fixed axes. Then i'll assume that 2 points (x,y,z) and (x',y',z') are the same point if x~=x' && y~=y' && z~=z'.
This way i'll should be able to get a point cloud of the entire object, am I right?
推荐答案
原帖有点过时了。以前,我们没有来查询每个转换,然后使用矩阵将它们链接起来。
The original post is a little bit out of date. Previously, we don't have getMatrixTransformAtTime(). So you have to use Tango.getPoseAtTime to query each of the transformation, and then chain them up using matrix.
但现在,使用getMatrixTransformAtTime,您可以直接查询area_description_T_depth,即使在opengl帧中也是如此。为了将点云转换为opengl中的ADF帧,您可以使用以下代码(伪代码):
But now, with getMatrixTransformAtTime, you can directly query area_description_T_depth, even in opengl frame. In order to transform a point cloud to the ADF frame in opengl, you can use following code (pseudo code):
TangoSupport.TangoMatrixTransformData transform =
TangoSupport.getMatrixTransformAtTime(pointCloud.timestamp,
TangoPoseData.COORDINATE_FRAME_START_OF_SERVICE,
TangoPoseData.COORDINATE_FRAME_CAMERA_DEPTH,
TangoSupport.TANGO_SUPPORT_ENGINE_OPENGL,
TangoSupport.TANGO_SUPPORT_ENGINE_TANGO);
// Convert it into the matrix format you use in render.
// This is a pure data structure conversion, transform is
// in opengl world frame already.
Matrix4x4 model_matrix = ConvertMatrix(transform);
foreach (Point p in pointCloud) {
p = model_matrix * p;
}
// Now p is in opengl world frame.
但请注意,您必须拥有有效的区域描述框架才能根据区域描述查询姿势,即在使用ADF重新定位或处于学习模式之后。
But note that, you have to have a valid area description frame to query the pose based on area description, that is after relocalized with an ADF or in learning mode.
这篇关于(探戈项目)点云的旋转和平移与区域学习的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!