问题描述
有什么区别
和
我应该使用哪个来检测旧的/新的SDK,例如
Which should I use to detect old/new SDKs, like
#if __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_3_2
推荐答案
__ IPHONE_OS_VERSION_MIN_REQUIRED
设置为部署目标,表示用户必须最低限度运行才能安装应用程序的版本。 __ IPHONE_OS_VERSION_MAX_ALLOWED
设置为您正在编译的SDK版本,但这并不意味着您的应用程序不会在较新版本上运行,但您可以使用它来检查某些操作系统功能是否可用。
__IPHONE_OS_VERSION_MIN_REQUIRED
is set to the Deployment target, which represents the version the user must minimally run to install your app. __IPHONE_OS_VERSION_MAX_ALLOWED
is set to the SDK version you're compiling against, although that doesn't mean your app won't run on newer versions though, but you can use it to check whether some OS features are available.
例如,自iOS 3.2起,我们有 UIBezierPath
类。如果您正在针对SDK 3.1进行编译(大概是在iPhone模拟器中测试它),则此新类不可用,因此编译器会向您发出该类不存在的警告。很公平,但我们不希望每次针对较旧的SDK构建它时对该特定代码进行评论,仅用于模拟器测试。我们只想隐藏这些代码块,这些代码块可以通过那些宏来实现。
For instance, since iOS 3.2 we have the UIBezierPath
class. If you're compiling against SDK 3.1 (to test it in the iPhone Simulator presumably), this new class is not available so the compiler will give you a warning that the class doesn't exist. Fair enough, but we don't want to comment that specific code every time we build it against the older SDK, just for a simulator test. We just want to hide these blocks of code and that's made possible by those macro's.
请阅读有关进一步的解释,提示和技巧。
Please read this article on Cocoa with Love for further explanation, tips and tricks.
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