问题描述
我尝试使用以下方法绘制图像:
I have the following method where I'm trying to do some drawing into an image:
- (UIImage*) renderImage
{
UIGraphicsBeginImageContextWithOptions(self.size, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
//drawing code
UIImage *image = [UIGraphicsGetImageFromCurrentImageContext() retain];
UIGraphicsEndImageContext();
return [image autorelease];
}
当我运行这段代码时,我发现我受到的打击比我只是在 UIView
的 drawRect
中绘制此代码时做的。我是否在这里绘制了错误的图形上下文(即 CGContextRef context = UIGraphicsGetCurrentContext();
)?还是 UIGraphicsGetImageFromCurrentImageContext
比绘制 drawRect
昂贵得多?
When I run this code I noticed that I'm getting hit much harder than I did when I was simply drawing this code in drawRect
of a UIView
. Am I drawing into the wrong graphics context here (ie CGContextRef context = UIGraphicsGetCurrentContext();
)? Or is UIGraphicsGetImageFromCurrentImageContext
just that much more expensive than drawing in drawRect
?
推荐答案
主要区别在于您创建的上下文需要屏幕外渲染,而不是在-drawRect中创建的上下文。因此,您要向堆添加额外的内存,直到释放映像为止。
The main difference is that the context that you create requires an offscreen rendering, it isn't the same context created in -drawRect. So you are adding an additional memory to the heap that stays until you will release the image.
这篇关于使用UIGraphicsGetImageFromCurrentImageContext时正确的GraphicsContext的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!