问题描述
我希望在基于抽头数圈颜色的变化上的自定义视图用户的水龙头,并绘制圆。
I want to draw circle when user tap on custom view, and based on tap count circle color changes.
单一的水龙头:黄色圆圈枪王:绿色的圆圈枪王:红色
Single Tap : YELLOW CIRCLEDouble Tap : GREEN CIRCLETriple Tap : RED COLOR
=>问题是,我做了一个自定义视图,将计算基于时间点击事件,但一段时间后它错过了第一个水龙头。引起鉴于上述问题
=> Problem is that, i made one custom view that will count tap event based on time, but some time it miss the first tap. which cause the problem in view.
=>以下code显示了我所有的努力,使上面的自定义视图。
=> Following code shows all my effort to make above custom view.
TripleTapView
package com.slk.car_rating_app;
import java.util.ArrayList;
import java.util.Date;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PointF;
import android.graphics.RectF;
import android.os.CountDownTimer;
import android.view.MotionEvent;
import android.view.View;
public class TripleTapView extends View {
// Set the tap delay in milliseconds
protected static final long TAP_MAX_DELAY = 500L;
// Radius to capture tap within bound
final static int RADIUS = 30;
// Store all points with tap count
public ArrayList<CustomPoint> point = new ArrayList<CustomPoint>();
// Context to access view
Context context;
Paint paint;
private long thisTime = 0, prevTime = 0;
private boolean firstTap = true, doubleTap = false;;
float stopX, stopY, startX, startY;
RectF area_rect;
TapCounter tapCounter = new TapCounter(TAP_MAX_DELAY, TAP_MAX_DELAY);
public TripleTapView(Context context) {
super(context);
this.context = context;
paint = new Paint();
paint.setColor(Color.GREEN);
paint.setAntiAlias(true);
paint.setDither(true);
paint.setStyle(Paint.Style.FILL);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeWidth(2);
}
@SuppressLint("DrawAllocation")
@Override
protected void onDraw(final Canvas canvas) {
super.onDraw(canvas);
for (CustomPoint point_temp : point) {
// For changing tap circle color based on tap count
switch (point_temp.count) {
case 1:
paint.setColor(Color.YELLOW);
break;
case 2:
paint.setColor(Color.GREEN);
break;
case 3:
paint.setColor(Color.RED);
break;
}
canvas.drawCircle(point_temp.point.x, point_temp.point.y, 10, paint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
stopX = event.getX();
stopY = event.getY();
if (firstTap) {
addFirstTap();
} else if (doubleTap) {
prevTime = thisTime;
thisTime = new Date().getTime();
if (thisTime > prevTime) {
if ((thisTime - prevTime) <= TAP_MAX_DELAY) {
if (area_rect.contains(stopX, stopY))
doubleTap = false;
else {
addPoint(1);
addFirstTap();
}
} else {
addPoint(1);
firstTap = true;
}
} else {
firstTap = true;
}
} else {
prevTime = thisTime;
thisTime = new Date().getTime();
if (thisTime > prevTime) {
if ((thisTime - prevTime) <= TAP_MAX_DELAY) {
if (area_rect.contains(stopX, stopY)) {
addPoint(3);
firstTap = true;
} else {
addPoint(2);
addFirstTap();
}
} else {
addPoint(2);
firstTap = true;
}
} else {
firstTap = true;
}
}
}
return true;
}
void addPoint(int tapCount) {
point.add(new CustomPoint(new PointF(startX, startY), tapCount));
invalidate();
}
void addFirstTap() {
thisTime = new Date().getTime();
firstTap = false;
doubleTap = true;
startX = stopX;
startY = stopY;
area_rect = new RectF(stopX - RADIUS, stopY - RADIUS, stopX + RADIUS,
stopY + RADIUS);
tapCounter.resetCounter();
}
class TapCounter extends CountDownTimer {
public TapCounter(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
@Override
public void onFinish() {
if (doubleTap) {
prevTime = thisTime;
thisTime = new Date().getTime();
if (thisTime > prevTime) {
if ((thisTime - prevTime) <= TAP_MAX_DELAY) {
doubleTap = false;
} else {
addPoint(1);
firstTap = true;
}
} else {
firstTap = true;
}
} else if (!firstTap && !doubleTap) {
prevTime = thisTime;
thisTime = new Date().getTime();
if (thisTime > prevTime) {
if ((thisTime - prevTime) <= TAP_MAX_DELAY) {
addPoint(2);
firstTap = true;
}
} else {
firstTap = true;
}
}
}
@Override
public void onTick(long millisUntilFinished) {
}
public void resetCounter() {
start();
}
}
}
请帮我解决这个问题。
推荐答案
如果我想我明白你的问题,这code会做你的需要。我很简单类。告诉我,如果你的作品。
If I think I understand your problem, this code will do what you need. I simplified quite your class. Tell me if it works for you.
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PointF;
import android.graphics.RectF;
import android.os.CountDownTimer;
import android.view.MotionEvent;
import android.view.View;
public class TripleTapView extends View {
// Set the tap delay in milliseconds
protected static final long TAP_MAX_DELAY = 500L;
// Radius to capture tap within bound
private final static int RADIUS = 30;
// Store all points with tap count
public ArrayList<CustomPoint> _points = new ArrayList<CustomPoint>();
Context _context;
Paint _paint;
TapCounter _tapCounter = new TapCounter(TAP_MAX_DELAY, TAP_MAX_DELAY);
public TripleTapView(Context context) {
super(context);
_context = context;
_paint = new Paint();
_paint.setAntiAlias(true);
_paint.setDither(true);
_paint.setStyle(Paint.Style.FILL);
_paint.setStrokeJoin(Paint.Join.ROUND);
_paint.setStrokeCap(Paint.Cap.ROUND);
_paint.setStrokeWidth(2);
}
@Override
protected void onDraw(final Canvas canvas) {
super.onDraw(canvas);
for (CustomPoint point_temp : _points) {
// For changing tap circle color based on tap count
switch (point_temp.count) {
case 1:
_paint.setColor(Color.YELLOW);
break;
case 2:
_paint.setColor(Color.GREEN);
break;
case 3:
_paint.setColor(Color.RED);
break;
}
canvas.drawCircle(point_temp.point.x, point_temp.point.y, 10,
_paint);
}
}
private RectF _lastTapArea;
private int _lastTapCount = 0;
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
_tapCounter.resetCounter();
float x = event.getX();
float y = event.getY();
if (_lastTapArea != null) {
if (_lastTapArea.contains(x, y)) {
if (_lastTapCount < 3) {
_lastTapCount++;
} else {
addPoint(_lastTapArea.centerX(),
_lastTapArea.centerY(), _lastTapCount);
_lastTapCount = 1;
}
} else {
addPoint(_lastTapArea.centerX(), _lastTapArea.centerY(),
_lastTapCount);
_lastTapCount = 1;
_lastTapArea = new RectF(x - RADIUS, y - RADIUS,
x + RADIUS, y + RADIUS);
}
} else {
_lastTapCount = 1;
_lastTapArea = new RectF(x - RADIUS, y - RADIUS, x + RADIUS, y
+ RADIUS);
}
return true;
}
return false;
}
void addPoint(float x, float y, int tapCount) {
_points.add(new CustomPoint(new PointF(x, y), tapCount));
invalidate();
}
class TapCounter extends CountDownTimer {
public TapCounter(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
@Override
public void onFinish() {
if (_lastTapArea != null) {
if (_lastTapCount > 0)
addPoint(_lastTapArea.centerX(), _lastTapArea.centerY(),
_lastTapCount);
_lastTapCount = 0;
_lastTapArea = null;
}
}
@Override
public void onTick(long millisUntilFinished) {
}
public void resetCounter() {
start();
}
}
}
这篇关于确定枪王上的自定义视图的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!