问题描述
我使用自定义NSCell编写了一个自定义NSControl。它是一个控件,所以它必须响应鼠标。我创建了一个NSTrackingArea在我的控制,实现 -mouseEntered:
, -mouseExited:
和 mouseMoved:
。 (我必须实现 -mouseUp / Down:
,但我不知道在那里做什么,所以现在我没有重写这些方法)。在这些方法中,我成功地确定了鼠标当前是在哪个单元格。现在我有两个问题:
- 这是跟踪鼠标的好方法吗?
- 当鼠标进入单元格时,当鼠标离开单元格等时,我应该在鼠标单击时调用NSCell的方法是什么?
所以,基本上:我应该什么时候调用NSCell上的什么方法让我们它会响应鼠标事件?
EDIT:
重新读取文档, NSCell的 -trackMouse:inRect:ofView:untilMouseUp:
并覆写 -startTrackingAt:inView:
, -continueTracking:at:inView:
和 -stopTracking:at:inView:mouseIsUp:
。再两个问题:1)文档给的印象这些只有当鼠标下来时才调用。那是对的吗?那么我该怎么办呢? 2)在哪里/何时应该调用NSCell的 -trackMouse:inRect:ofView:untilMouseUp:
?
我最终实现了自己的鼠标跟踪机制:
// MyControl.m:
- (void)mouseDown:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
if(currentCellIndex< [cell count]){
MKListCell * cell = [cells objectAtIndex:currentCellIndex];
currentCell = cell;
[currentCell mouseDown:theEvent];
}
}
- (void)mouseUp:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView :零]];
if(currentCellIndex< [cell count]){
MKListCell * cell = [cell objectAtIndex:currentCellIndex];
[mouseUp:theEvent];
}
}
- (void)mouseEntered:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView :零]];
if(currentCellIndex< [cell count]){
MKListCell * cell = [cell objectAtIndex:currentCellIndex];
currentCell = cell;
[currentCell mouseEntered:theEvent];
}
}
- (void)mouseExited:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView :零]];
if(currentCellIndex< [cell count]){
MKListCell * cell = [cell objectAtIndex:currentCellIndex];
[cell mouseExited:theEvent];
currentCell = nil;
}
}
- (void)mouseMoved:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView :零]];
MKListCell * cell;
if(currentCellIndex< [cell count]){
cell = [cell objectAtIndex:currentCellIndex];
}
if(currentCell!= cell){
[currentCell mouseExited:theEvent];
[cell mouseEntered:theEvent];
currentCell = cell;
}
else {
[currentCell mouseMoved:theEvent];
}
}
- (void)mouseDragged:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView :零]];
MKListCell * cell = nil;
if(currentCellIndex< [cell count]){
cell = [cell objectAtIndex:currentCellIndex];
}
if(currentCell!= cell){
[currentCell mouseExited:theEvent];
[cell mouseEntered:theEvent];
currentCell = cell;
}
else {
[currentCell mouseMoved:theEvent];
}
}
- (int)indexOfCellAtPoint:(NSPoint)p {
int cellIndex =(self.bounds.size.height - p.y)/ cellHeight;
return cellIndex;
}
当然,在 MyCell.h
:
- (void)mouseDown:(NSEvent *)event;
- (void)mouseUp:(NSEvent *)event;
- (void)mouseMoved:(NSEvent *)event;
- (void)mouseEntered:(NSEvent *)event;
- (void)mouseExited:(NSEvent *)event;
使用这些方法的空实现(因此编译器不会抱怨,的鼠标处理方法子类化)。
I am writing a custom NSControl with custom NSCells. It is a control, so it has to respond to the mouse. I created an NSTrackingArea over my control, implemented -mouseEntered:
, -mouseExited:
and -mouseMoved:
. (And I will have to implement -mouseUp/Down:
, but I have no idea what to do in there, so for now I haven't overridden those methods yet.) In these methods I successfully determine on which cell the mouse currently is. Now I have two questions:
- Is this a good approach for tracking the mouse? If not, what should I do instead?
- What method should I call on my NSCell on a mouse click, when the mouse enters the cell, when the mouse leaves the cell etc? Apple's docs are not very clear about this.
So, basically: When should I call what method on my NSCell to let it respond to mouse events?
EDIT:
Rereading the docs, I think I should call NSCell's -trackMouse:inRect:ofView:untilMouseUp:
and override -startTrackingAt:inView:
, -continueTracking:at:inView:
and -stopTracking:at:inView:mouseIsUp:
. Again two questions: 1) the docs give the impression these are only called when the mouse is down. Is that correct? Then what should I do instead? 2) Where/when should I call NSCell's -trackMouse:inRect:ofView:untilMouseUp:
?
I ended up implementing my own mouse tracking mechanism:
// MyControl.m:
- (void)mouseDown:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
if (currentCellIndex < [cells count]) {
MKListCell *cell = [cells objectAtIndex:currentCellIndex];
currentCell = cell;
[currentCell mouseDown:theEvent];
}
}
- (void)mouseUp:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
if (currentCellIndex < [cells count]) {
MKListCell *cell = [cells objectAtIndex:currentCellIndex];
[cell mouseUp:theEvent];
}
}
- (void)mouseEntered:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
if (currentCellIndex < [cells count]) {
MKListCell *cell = [cells objectAtIndex:currentCellIndex];
currentCell = cell;
[currentCell mouseEntered:theEvent];
}
}
- (void)mouseExited:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
if (currentCellIndex < [cells count]) {
MKListCell *cell = [cells objectAtIndex:currentCellIndex];
[cell mouseExited:theEvent];
currentCell = nil;
}
}
- (void)mouseMoved:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
MKListCell *cell;
if (currentCellIndex < [cells count]) {
cell = [cells objectAtIndex:currentCellIndex];
}
if (currentCell != cell) {
[currentCell mouseExited:theEvent];
[cell mouseEntered:theEvent];
currentCell = cell;
}
else {
[currentCell mouseMoved:theEvent];
}
}
- (void)mouseDragged:(NSEvent *)theEvent {
int currentCellIndex = [self indexOfCellAtPoint:[self convertPoint:[theEvent locationInWindow] fromView:nil]];
MKListCell *cell = nil;
if (currentCellIndex < [cells count]) {
cell = [cells objectAtIndex:currentCellIndex];
}
if (currentCell != cell) {
[currentCell mouseExited:theEvent];
[cell mouseEntered:theEvent];
currentCell = cell;
}
else {
[currentCell mouseMoved:theEvent];
}
}
- (int)indexOfCellAtPoint:(NSPoint)p {
int cellIndex = (self.bounds.size.height - p.y) / cellHeight;
return cellIndex;
}
And of course, in MyCell.h
:
- (void)mouseDown:(NSEvent *)event;
- (void)mouseUp:(NSEvent *)event;
- (void)mouseMoved:(NSEvent *)event;
- (void)mouseEntered:(NSEvent *)event;
- (void)mouseExited:(NSEvent *)event;
With an empty implementation for those methods (so the compiler doesn't complain and I can leave the implementation of the mouse handling methods to subclasses).
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