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问题描述
我想在一个1D数组中为每个3D坐标以像素阵列存储aFloat的字节值:
float aFloat = 1.0;
unsigned char * pixelsArray = new unsigned char [HEIGHT * WIDTH * 3];
for(int i = 0; i {
for(int j = 0; j< WIDTH; j ++)
for(int k = 0; k {
pixelsArray [?] = aFloat;
}
}
}
?我认为如果我没有错误,它还需要 + sizeof(float)
在索引的某个地方。
解决方案
您的内线需要:
pixelsArray [(i * WIDTH + j )* 3 + k] =(unsigned char)(255.0 * aFloat);
这应该会给你一个全白的图像。
确保你的目标实际上是每个像素三个字节,而不是四个(alpha通道或填充);如果是四,您只需要将上面的 3
更改为 4
。
I want to store the byte value of aFloat in pixelsArray for each 3D coordinate, in a 1D array:
float aFloat = 1.0;
unsigned char* pixelsArray = new unsigned char[HEIGHT*WIDTH*3];
for (int i = 0; i < HEIGHT; i++)
{
for (int j = 0; j < WIDTH; j++)
{
for (int k = 0; k < 3; k++)
{
pixelsArray[?] = aFloat;
}
}
}
What would go in the ?? I think it also needs to have + sizeof(float)
somewhere in the index if I'm not mistaken.
解决方案
Your inside line needs to be:
pixelsArray[(i * WIDTH + j) * 3 + k] = (unsigned char)(255.0 * aFloat);
This should give you an all-white image.
Make sure your target is really three bytes per pixel and not four (alpha channel or padding); if it is four, you'll just need to change the 3
above to a 4
.
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