问题描述
我有一个由顶点和三角形定义的 3D 网格.我也有网格的法线.我想计算网格的面积,假设它总是关闭的.我在 这个问题,我在 C 代码中应用它来构建一个由 R 调用的函数.这是代码:
I have a 3D mesh defined by verteces and triangles. I have also normals of the mesh. I'd like to calculate the area of the mesh, assuming it's always closed. I found an interesting implementation of calculation of the 3D volume in this question, and I applied it in a C code to build a function called by R. This is the code:
double SignedVolumeOfTriangle(double p1X, double p1Y, double p1Z,
double p2X, double p2Y, double p2Z, double p3X, double p3Y, double p3Z) {
double v321 = p3X*p2Y*p1Z;
double v231 = p2X*p3Y*p1Z;
double v312 = p3X*p1Y*p2Z;
double v132 = p1X*p3Y*p2Z;
double v213 = p2X*p1Y*p3Z;
double v123 = p1X*p2Y*p3Z;
return (double)(1.0/6.0)*(-v321 + v231 + v312 - v132 - v213 + v123);
}
void MeshVolume(double *X, double *Y, double *Z, int *numT, int *V1, int *V2, int *V3, double *Volume) {
int n;
*Volume=0;
for (n=0; n<*numT; n++) {
*Volume = *Volume + SignedVolumeOfTriangle(X[V1[n]], Y[V1[n]], Z[V1[n]], X[V2[n]], Y[V2[n]], Z[V2[n]], X[V3[n]], Y[V3[n]], Z[V3[n]]);
}
*Volume = fabs(*Volume);
}
无论是在问题中还是在链接的文章中,我都找到了计算网格面积的算法.有人可以帮我吗?
Neither in the question nor in the article linked I found the algorithm for calculating the Area of the mesh. Is there anybody can help me please?
推荐答案
您有一个封闭的体积,其表面由三角形组成.所有三角形都对外表面有贡献.对吗?
You have a closed volume whose surface is made up by triangles. And all triangles contribute to the outer surface. right?
点P
、Q
和R
之间的三角形的表面可以通过以下方式获得:
The surface of a triangle between points P
, Q
and R
can be obtained by:
A = 0.5 * |PQ × PR|
= 0.5 * |PQ| * |PR| * sin(Ɵ)
哪里
PQ = Q - P
PR = R - P
和×
表示交叉产品和Ɵ
是向量之间的角度.(叉积的结果向量的大小是两个原始向量之间的平行四边形的面积.其中一半是三角形的面积.)
and ×
denotes the cross product and Ɵ
is the angle between the vectors. (The magnitude of the resulting vector of a cross product is the area of a parallelogramme between the two original vectors. Half of that is the area of a triangle.)
对所有三角形的面积求和.不需要取绝对值,因为面积只能为零或正.所以:
Sum the aeras of all triangles. There's no need to take the absolute value, because the area can only be zero or positive. So:
double AreaOfTriangle(double p1X, double p1Y, double p1Z,
double p2X, double p2Y, double p2Z,
double p3X, double p3Y, double p3Z)
{
double ax = p2x - p1x;
double ay = p2y - p1y;
double az = p2z - p1z;
double bx = p3x - p1x;
double by = p3y - p1y;
double bz = p3z - p1z;
double cx = ay*bz - az*by;
double cy = az*bx - ax*bz;
double cz = ax*by - ay*bx;
return 0.5 * sqrt(cx*cx + cy*cy + cz*cz);
}
void MeshSurface(double *X, double *Y, double *Z,
int *numT, int *V1, int *V2, int *V3, double *Area)
{
int n;
*Area = 0.0;
for (n=0; n<*numT; n++) {
*Area += AreaOfTriangle(X[V1[n]], Y[V1[n]], Z[V1[n]],
X[V2[n]], Y[V2[n]], Z[V2[n]],
X[V3[n]], Y[V3[n]], Z[V3[n]]);
}
}
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