本文介绍了如何恢复CountDownTimer?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我可以通过使用cancel()(timer.cancel())函数成功停止计时器.但是如何恢复呢?我搜索了很多代码,但所有内容都使用Java.我在Kotlin需要它.你能给我建议吗?我使用代码:
I can successfully stop timer by using cancel() (timer.cancel()) function. But how to resume it? I searched a lot for various codes but everything was in Java. I need it in Kotlin. Can you give me suggestions? I use code:
val timer = object : CountDownTimer(60000, 1000) {
override fun onTick(millisUntilFinished: Long) {
textView3.text = (millisUntilFinished / 1000).toString() + ""
println("Timer : " + millisUntilFinished / 1000)
}
override fun onFinish() {}
}
课堂上:
var currentMillis: Long = 0 // <-- keep millisUntilFinished
// First creation of your timer
var timer = object : CountDownTimer(60000, 1000) {
override fun onTick(millisUntilFinished: Long) {
currentMillis = millisUntilFinished // <-- save value
textView3.text = (millisUntilFinished / 1000).toString() + ""
println("Timer : " + millisUntilFinished / 1000)
}
override fun onFinish() {}
}
在onCreate()中:
In onCreate():
timer.start()
TextView2.setOnClickListener {
//Handle click
timer.cancel()
}
TextView3.setOnClickListener {
//Handle click
timer = object : CountDownTimer(currentMillis, 1000) {
override fun onTick(millisUntilFinished: Long) {
currentMillis = millisUntilFinished
textView3.text = (millisUntilFinished / 1000).toString() + ""
println("Timer : " + millisUntilFinished / 1000)
}
override fun onFinish() {}
}
timer.start()
}
推荐答案
我的建议:保留millisUntilFinished
值并将其用于重新创建CountDownTimer
My suggestion : keep the millisUntilFinished
value and use it for recreating CountDownTimer
var currentMillis: Long // <-- keep millisUntilFinished
// First creation of your timer
var timer = object : CountDownTimer(60000, 1000) {
override fun onTick(millisUntilFinished: Long) {
currentMillis = millisUntilFinished // <-- save value
textView3.text = (millisUntilFinished / 1000).toString() + ""
println("Timer : " + millisUntilFinished / 1000)
}
override fun onFinish() {}
}
}
...
// You start it
timer.start()
...
// For some reasons in your app you pause (really cancel) it
timer.cancel()
...
// And for reasuming
timer = object : CountDownTimer(currentMillis, 1000) {
override fun onTick(millisUntilFinished: Long) {
currentMillis = millisUntilFinished
textView3.text = (millisUntilFinished / 1000).toString() + ""
println("Timer : " + millisUntilFinished / 1000)
}
override fun onFinish() {}
}
}
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