问题描述
同步或异步触发吗?例如
canvas.addEventListener(webglcontextcreationerror,function(){
console.log(Error );
});
var context = canvas.getContext(webgl);
console.log(创建后);
在错误输出的情况下
创建后
错误
或
错误
创建后
?
我不确定如何强制这个事件自己找出答案。 b 注意:这不是每个规范的答案,而是仅来自单个UA测试,因此可能是错误的,或者至少只适用于这个UA,也就是Chrome。
在chrome中,为了强制错误事件,您可以首先请求一个2dContext然后一个webgl。
通过这种方式,我们可以看到这个UA将事件视为同步事件。
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Is the webglcontextcreationerror event triggered synchronously or asynchronously? For example does
canvas.addEventListener("webglcontextcreationerror", function() {
console.log("Error");
});
var context = canvas.getContext("webgl");
console.log("After creation");
in the case of error output
"After creation"
"Error"
or
"Error"
"After creation"
?
I am unsure how to force this event to find out the answer myself.
NB : This is not a per spec answer, but only from a single UA test, so it may be wrong, or at least true only to this UA, a.k.a Chrome.
In chrome, to force the error event, you can first request a 2dContext then a webgl one.
This way we can see that this UA does treat the event as an synchronous one.
var canvas = document.createElement('canvas')
canvas.addEventListener("webglcontextcreationerror", function() {
snippet.log("Error");
});
canvas.getContext('2d')
canvas.getContext("webgl");
snippet.log("After creation");
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