问题描述
我正在编写关于SDL的LazyFoo SDL教程的第7个教程 []。我已确保标头和库文件位于SDL文件夹中的正确位置。我还用我的exe包含了项目文件夹中的所有dll。我试着评论我的所有返回语句,看看其中一个条件是否被绊倒返回。一切看起来都很好,但我不能让窗户保持打开状态,并在其上显示带有文字的背景。我正在使用代码块作为我的IDE。
/ *此源代码版权归Lazy Foo'Productions所有(2004-2013)
,未经书面许可,不得重新分发。* /
I am working through the 7th tutorial on LazyFoo's SDL tutorials on SDL http://lazyfoo.net/SDL_tutorials/index.php[^]. I have made sure that the header and library files are in the proper location in my SDL folder. I also have include all the dll's in the project folder with my exe. I tried commenting out all my return statements to see if one of the conditions was being tripped to return. everything looks fine but I cannot get the window to stay open and display the background with text on it. I am using codeblocks as my IDE.
/*This source code copyrighted by Lazy Foo' Productions (2004-2013)
and may not be redistributed without written permission.*/
//The headers
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_ttf.h"
#include <string>
//Screen attributes
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;
//The surfaces
SDL_Surface *background = NULL;
SDL_Surface *message = NULL;
SDL_Surface *screen = NULL;
//The event structure
SDL_Event event;
//The font that's going to be used
TTF_Font *font = NULL;
//The color of the font
SDL_Color textColor = { 255, 255, 255 };
SDL_Surface *load_image( std::string filename )
{
//The image that's loaded
SDL_Surface* loadedImage = NULL;
//The optimized surface that will be used
SDL_Surface* optimizedImage = NULL;
//Load the image
loadedImage = IMG_Load( filename.c_str() );
//If the image loaded
if( loadedImage != NULL )
{
//Create an optimized surface
optimizedImage = SDL_DisplayFormat( loadedImage );
//Free the old surface
SDL_FreeSurface( loadedImage );
//If the surface was optimized
if( optimizedImage != NULL )
{
//Color key surface
SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF ) );
}
}
//Return the optimized surface
return optimizedImage;
}
void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip = NULL )
{
//Holds offsets
SDL_Rect offset;
//Get offsets
offset.x = x;
offset.y = y;
//Blit
SDL_BlitSurface( source, clip, destination, &offset );
}
bool init()
{
//Initialize all SDL subsystems
if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
{
return false;
}
//Set up the screen
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );
//If there was an error in setting up the screen
if( screen == NULL )
{
return false;
}
//Initialize SDL_ttf
if( TTF_Init() == -1 )
{
return false;
}
//Set the window caption
SDL_WM_SetCaption( "TTF Test", NULL );
//If everything initialized fine
return true;
}
bool load_files()
{
//Load the background image
background = load_image( "background.png" );
//Open the font
font = TTF_OpenFont( "lazy.ttf", 28 );
//If there was a problem in loading the background
if( background == NULL )
{
return false;
}
//If there was an error in loading the font
if( font == NULL )
{
return false;
}
//If everything loaded fine
return true;
}
void clean_up()
{
//Free the surfaces
SDL_FreeSurface( background );
SDL_FreeSurface( message );
//Close the font that was used
TTF_CloseFont( font );
//Quit SDL_ttf
TTF_Quit();
//Quit SDL
SDL_Quit();
}
int main( int argc, char* args[] )
{
//Quit flag
bool quit = false;
//Initialize
if( init() == false )
{
return 1;
}
//Load the files
if( load_files() == false )
{
return 1;
}
//Render the text
message = TTF_RenderText_Solid( font, "The quick brown fox jumps over the lazy dog", textColor );
//If there was an error in rendering the text
if( message == NULL )
{
return 1;
}
//Apply the images to the screen
apply_surface( 0, 0, background, screen );
apply_surface( 0, 150, message, screen );
//Update the screen
if( SDL_Flip( screen ) == -1 )
{
return 1;
}
//While the user hasn't quit
while( quit == false )
{
//While there's events to handle
while( SDL_PollEvent( &event ) )
{
//If the user has Xed out the window
if( event.type == SDL_QUIT )
{
//Quit the program
quit = true;
}
}
}
//Free surfaces and font then quit SDL_ttf and SDL
clean_up();
return 0;
}
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