问题描述
在一个项目,我想同时调整和改变图像的透明度。到目前为止,我想我已经得到了大小调整下来。我用像这样定义一个方法来完成调整大小:
公共BufferedImage的resizeImage(BufferedImage的originalImage,整型){ initialWidth + = 10;
initialHeight + = 10;
BufferedImage的resizedImage =新的BufferedImage(initialWidth,initialHeight,类型);
Graphics2D的G = resizedImage.createGraphics();
g.drawImage(originalImage,0,0,initialWidth,initialHeight,NULL);
g.dispose(); 返回resizedImage;
}
我得到这个code从这里开始。我无法找到一个解决方案是改变不透明度。这就是我想知道怎么做(如果有可能的话)。先谢谢了。
更新
我想这code,以显示与透明的内侧和外侧圆的图片(见下图)成长,变得越来越少不透明的,但没有奏效。我不知道什么是错的。所有code是在一个名为动画类
公共动画()抛出IOException 图像= ImageIO.read(新文件(circleAnimation.png));
initialWidth = 50;
initialHeight = 50;
透明度= 1;
}公众的BufferedImage animateCircle(BufferedImage的originalImage,整型){ //不透明度指数下降
混浊* = 0.8;
initialWidth + = 10;
initialHeight + = 10; BufferedImage的resizedImage =新的BufferedImage(initialWidth,initialHeight,类型);
Graphics2D的G = resizedImage.createGraphics();
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,不透明度));
g.drawImage(originalImage,0,0,initialWidth,initialHeight,NULL);
g.dispose(); 返回resizedImage;}
我把它称为是这样的:
动画动画=新的动画();
整型= animate.image.getType()== 0? BufferedImage.TYPE_INT_ARGB:animate.image.getType();
的BufferedImage newImage;
而(animate.opacity大于0){ newImage = animate.animateCircle(animate.image,类型);
g.drawImage(newImage,400,350,这一点);}
首先确保你传递到到方法的类型包含alpha通道,像
BufferedImage.TYPE_INT_ARGB
然后绘制新的图像之前,调用的Graphics2D方法setComposite像这样:
浮动不透明度= 0.5F;
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,不透明度));
这将图纸不透明度设置为50%。
In a project, I want to simultaneously resize and change the opacity of an image. So far I think I've got the resizing down. I use a method defined like so to accomplish the resizing:
public BufferedImage resizeImage(BufferedImage originalImage, int type){
initialWidth += 10;
initialHeight += 10;
BufferedImage resizedImage = new BufferedImage(initialWidth, initialHeight, type);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, initialWidth, initialHeight, null);
g.dispose();
return resizedImage;
}
I got this code from here. What I can't find a solution to is changing the opacity. That's what I'm wondering how to do (if it's possible at all). Thanks in advance.
UPDATE:
I tried this code to display a picture of a circle with transparent insides and outsides (see below image) growing and becoming less and less opaque, but it didn't work. I'm not sure what's wrong. All the code is in a class called Animation
public Animation() throws IOException{
image = ImageIO.read(new File("circleAnimation.png"));
initialWidth = 50;
initialHeight = 50;
opacity = 1;
}
public BufferedImage animateCircle(BufferedImage originalImage, int type){
//The opacity exponentially decreases
opacity *= 0.8;
initialWidth += 10;
initialHeight += 10;
BufferedImage resizedImage = new BufferedImage(initialWidth, initialHeight, type);
Graphics2D g = resizedImage.createGraphics();
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacity));
g.drawImage(originalImage, 0, 0, initialWidth, initialHeight, null);
g.dispose();
return resizedImage;
}
I call it like this:
Animation animate = new Animation();
int type = animate.image.getType() == 0? BufferedImage.TYPE_INT_ARGB : animate.image.getType();
BufferedImage newImage;
while(animate.opacity > 0){
newImage = animate.animateCircle(animate.image, type);
g.drawImage(newImage, 400, 350, this);
}
first make sure the type you're passing into to method contains an alpha channel, like
BufferedImage.TYPE_INT_ARGB
and then just before you paint the new image, call the Graphics2D method setComposite like so:
float opacity = 0.5f;
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacity));
that will set the drawing opacity to 50%.
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