问题描述
我一直在编写一个测试函数,以了解对pygame.rect的鼠标点击"动作如何产生响应.
I have been writing a test function to learn how a mouse 'click' action on a pygame.rect will result in a reponse.
到目前为止:
def test():
pygame.init()
screen = pygame.display.set_mode((770,430))
pygame.mouse.set_visible(1)
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250,250,250))
screen.blit(background, (0,0))
pygame.display.flip()
## set-up screen in these lines above ##
button = pygame.image.load('Pictures/cards/stand.png').convert_alpha()
screen.blit(button,(300,200))
pygame.display.flip()
## does button need to be 'pygame.sprite.Sprite for this? ##
## I use 'get_rect() ##
button = button.get_rect()
## loop to check for mouse action and its position ##
while True:
for event in pygame.event.get():
if event.type == pygame.mouse.get_pressed():
## if mouse is pressed get position of cursor ##
pos = pygame.mouse.get_pos()
## check if cursor is on button ##
if button.collidepoint(pos):
## exit ##
return
我在Google上遇到了人们正在使用的页面,或建议对图像使用pygame.sprite.Sprite
类,因此我认为这是我的问题所在.我检查了pygames文档,方法之间并没有太大的联系,恕我直言.我显然缺少一些简单的东西,但是我想get_rect
将使pygames中的图像能够在按下时检查鼠标位置是否在其上方?
I have come across pages on google where people are using or are recommended to use a pygame.sprite.Sprite
class for the images and I'm thinking that this is where my problem is from. I have checked the pygames docs and there isn't much cohesion between methods, imho. I am obviously missing something simple but, I thought get_rect
would make an image in pygames be able to check if the mouse position is over it when pressed?
我在想我需要调用pygame.sprite.Sprite
方法来使图像/矩形互动吗?
I'm thinking I need to call the pygame.sprite.Sprite
method to make the images/rects interactive?
推荐答案
好吧,如果有人有兴趣或遇到类似的问题,这就是我需要改变的地方.
Well, if anyone is interested or is having a similar issue, this is what I needed to change.
首先,删除:
button = button.get_rect()
然后:
screen.blit(button, (300, 200))
应该是:
b = screen.blit(button, (300, 200))
这将创建按钮在屏幕上所在区域的Rect
.
This to create a Rect
of the area of where the button is located on the screen.
转到:
if event.type == pygame.mouse.get_pressed()
我更改为:
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
pygame.mouse.get_pressed()
获取所有三个鼠标按钮(MOUSEBUTTONDOWN,MOUSEBUTTONUP或MOUSEMOTION)的状态.我还需要添加event.button == 1
来指定这是被按下的鼠标左键".
The pygame.mouse.get_pressed()
gets the state of all three mouse buttons (MOUSEBUTTONDOWN, MOUSEBUTTONUP, or MOUSEMOTION). I also needed to add in event.button == 1
to specify that this was the 'left-mouse' button being pressed.
最后:
`if button.collidepoint(pos):`
收件人:
`if b.collidepoint(pos):`
使用Rect
b的碰撞点方法
这篇关于当鼠标“点击" .rect时,pygame动作?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!