本文介绍了当我使用pygame.sprite.spritecollide()时,为什么只有子弹消失了?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在制作一个飞船游戏,你可以在其中控制飞船.你应该发射子弹来摧毁敌机.现在我正试图让子弹和敌人都消失.但是当我运行我的游戏时,只有子弹消失了.有人可以帮我吗?
I am making a spaceship game where you control a spaceship. You are supposed to fire bullets to destroy enemy planes. Right now I am trying to make both the bullet and the enemy disappear. But when I ran my game, only the bullets disappeared. Can anybody help me?
这是我当前的代码:
import pygame
from pygame.locals import *
from random import randint
pygame.init()
screen = pygame.display.set_mode((800, 500))
class Spaceship(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
self.screen = s
self.x, self.y = x, y
self.image = pygame.image.load("C:/eqodqfe/spaceship.png")
self.image = pygame.transform.scale(self.image, (175, 175))
self.rect = self.image.get_rect()
self.rect.center = (self.x, self.y)
def update(self):
self.rect.center = (self.x, self.y)
class Bullet(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
self.screen = s
self.x, self.y = x, y
self.image = pygame.image.load("C:/eqodqfe/bullet.png")
self.image = pygame.transform.scale(self.image, (100, 100))
self.rect = self.image.get_rect()
self.rect.center = (self.x, self.y)
def update(self):
self.y -= 5
self.rect.center = (self.x, self.y)
if self.y < 0:
self.kill()
class Enemy(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
self.screen, self.x, self.y = s, x, y
self.image = pygame.image.load("C:/eqodqfe/enemy.png")
self.image = pygame.transform.scale(self.image, (235, 215))
self.rect = self.image.get_rect()
self.rect = self.image.get_rect()
self.rect.center = (self.x, self.y)
def update(self):
if self.y < 0:
self.kill()
self.y += 3
self.rect.center = (self.x, self.y)
spaceship = Spaceship(screen, 400, 400)
bullets = pygame.sprite.Group()
enemies = pygame.sprite.Group()
clock = pygame.time.Clock()
enemy_interval = 5000 # It's in milliseconds
enemy_event = pygame.USEREVENT + 1
pygame.time.set_timer(enemy_event, enemy_interval)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == MOUSEBUTTONDOWN:
bullet = Bullet(screen, spaceship.x, spaceship.y - 20)
bullets.add(bullet)
if event.type == enemy_event:
enemy = Enemy(screen, randint(-200, 800), 0)
enemies.add(enemy)
bullets.update()
key = pygame.key.get_pressed()
amount = 5
if key[pygame.K_a]:
spaceship.x -= amount
elif key[pygame.K_d]:
spaceship.x += amount
elif key[pygame.K_w]:
spaceship.y -= amount
elif key[pygame.K_s]:
spaceship.y += amount
spaceship.update()
screen.fill((255, 255, 255))
screen.blit(spaceship.image, spaceship.rect)
bullets.draw(screen)
enemies.draw(screen)
for i in enemies:
i.update()
pygame.sprite.spritecollide(i, bullets, True)
pygame.display.update()
clock.tick(60)
有人可以帮我吗?
推荐答案
只需使用 pygame.sprite.groupcollide()
而不是 pygame.sprite.spritecollid()
:
for i in enemies:
i.update()
# pygame.sprite.spritecollide(i, bullets, True) <--- DELETE
pygame.sprite.groupcollide(enemies, bullets, True, True)
或者kill
检测到碰撞时的敌人:
Or kill
the enemy when a collision is detected:
for i in enemies:
i.update()
if pygame.sprite.spritecollide(i, bullets, True):
i.kill()
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