问题描述
我试图使物体掉落,就像它们掉到地上一样。我已经让它们在想要它们的地方迷住了,但我似乎无法为它们设置动画。
I am trying to make objects fall like they would on earth. I already got them to blit where I wanted them to but I can't seem to animate them.
这是我想要掉落的物体
import pygame
class circle():
def __init__(self, screen):
planet_color = (255,0,0)
planet_radius = 20
self.screen = screen
ev = pygame.event.get()
self.image = pygame.image.load('../images/jupiter.bmp')
self.image = pygame.transform.scale(self.image, (80, 80))
def blitme(self):
self.x = pygame.mouse.get_pos()
self.rect = self.image.get_rect()
self.rect.center = self.x
self.screen.blit(self.image, self.rect)
这是运行它的代码。单击鼠标时,会在单击鼠标的位置生成一张木星的小图片。
And this is the code that runs it. When the mouse is clicked a little picture of Jupiter is made where the mouse was clicked. How do I get this image to fall?
import pygame
import gravfunc as gf
from gravfunc import circle
import sys
def run_game():
screen_height = 670
screen_width = 1270
pygame.init()
screen = pygame.display.set_mode((screen_width, screen_height))
screen.fill((10,10,30))
running = True
circ = circle(screen)
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
circ.blitme()
pygame.display.flip()
run_game()
推荐答案
给班级一个自己。 speed_y
属性,并在每帧中添加 GRAVITY
以加速对象。我还添加了 self.pos_y
属性,因为 pygame.Rect
不能将浮点数作为它们的坐标。因此,
Give your class a self.speed_y
attribute and add the GRAVITY
to it each frame to accelerate the object. I've also added a self.pos_y
attribute because pygame.Rect
s can't have floating point numbers as their coordinates. So,
- 提高速度
- 将速度添加到位置(
self.pos_y
) - 将
self.pos_y
分配给self。 rect.y
。
- increase the speed
- add the speed to the position (
self.pos_y
) - assign the
self.pos_y
toself.rect.y
.
由于您已经在使用课程,因此我建议将其设为pygame sprite子类(继承自 pygame.sprite.Sprite
)。然后,您可以将所有圈子添加到 pygame.sprite.Group
并通过调用 sprite_group.update()
和 sprite_grop.draw(screen)
。
Since you are already using a class, I recommend to make it a pygame sprite subclass (inherit from pygame.sprite.Sprite
). Then you can add all circles to a pygame.sprite.Group
and update and draw them by calling sprite_group.update()
and sprite_grop.draw(screen)
.
import pygame
GRAVITY = .2 # Pretty low gravity.
class Circle(pygame.sprite.Sprite):
def __init__(self, pos, screen):
super().__init__()
self.screen = screen
self.image = pygame.Surface((80, 80), pygame.SRCALPHA)
pygame.draw.circle(self.image, (30, 90, 150), (40, 40), 40)
self.rect = self.image.get_rect(center=pos)
self.pos_y = pos[1]
self.speed_y = 0
def update(self):
self.speed_y += GRAVITY
self.pos_y += self.speed_y
self.rect.y = self.pos_y
if self.pos_y > self.screen.get_height():
self.kill() # Remove off-screen circles.
def run_game():
pygame.init()
screen = pygame.display.set_mode((1270, 670))
clock = pygame.time.Clock()
running = True
circles = pygame.sprite.Group(Circle((600, 0), screen))
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.MOUSEBUTTONDOWN:
circles.add(Circle(event.pos, screen))
circles.update()
screen.fill((10, 10, 30))
circles.draw(screen)
pygame.display.flip()
clock.tick(60)
run_game()
pygame.quit()
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