问题描述
我正在尝试更改网格单个面上的颜色。这是在WebGL上下文中。我可以改变整个网格颜色,而不是单个面。以下相关代码:
I am attempting to change the color on a single face of a mesh. This is in a WebGL context. I can change the entire mesh color, just not a single Face. Relevant code below:
// Updated Per Lee!
var camera = _this.camera;
var projector = new THREE.Projector();
var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
projector.unprojectVector( vector, camera );
var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
var intersects = ray.intersectObjects( kage.scene.children );
if ( intersects.length > 0 ) {
face = intersects[0].face;
var faceIndices = ['a', 'b', 'c', 'd'];
var numberOfSides = ( face instanceof THREE.Face3 ) ? 3 : 4;
// assign color to each vertex of current face
for( var j = 0; j < numberOfSides; j++ ) {
var vertexIndex = face[ faceIndices[ j ] ];
// initialize color variable
var color = new THREE.Color( 0xffffff );
color.setRGB( Math.random(), 0, 0 );
face.vertexColors[ j ] = color;
}
}
我还初始化了对象,在本例中是一个Cube如下所示:
I also initialize the object, in this case a Cube as follows:
// this material causes a mesh to use colors assigned to vertices
var material = new THREE.MeshBasicMaterial( {
color: 0xf0f0f0,
shading: THREE.FlatShading,
vertexColors: THREE.VertexColors
});
var directionalLight = new THREE.DirectionalLight(0xEEEEEE);
directionalLight.position.set(10, 1, 1).normalize();
kage.scene.add(directionalLight);
var cube = new THREE.Mesh(new THREE.CubeGeometry(300, 300, 300,1,1,1), material);
cube.dynamic = true;
kage.scene.add(cube);
无论光线颜色如何,更改材质都会使立方体变白。
交集逻辑仍然有效,这意味着我选择了正确的面,但是唉颜色没有变化。
Changing the material makes the cube white regardless of the light color.The intersection logic still works, meaning i select the correct face, but alas the color does not change.
我是Stackoverflow的新手[好问一个问题是,所以希望我的编辑不会混淆]
I'm new to Stackoverflow [well asking a question that is, so hopefully my edits are not confusing]
推荐答案
- 将库更新到r53。
- 在
材料中添加vertexColors:THREE.FaceColors
。 -
最后使用
face.color.setRGB(Math.random(),
。
Math.random(),Math.random() )现在无需遍历4
边的循环(a,b,c,d)THREE.Face4
或3边(a,b,c)为
THREE.Face3
。Now no need to traverse loop for 4sides (a,b,c,d) for
THREE.Face4
or 3 sides (a,b,c) forTHREE.Face3
.这适用于WebGL和Canvas渲染。
This works in both WebGL and Canvas rendering.
这篇关于如何在Three.js中改变面部颜色的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!