问题描述
我正在这样的画布上绘制图像:
I'm drawing images on a canvas like this:
ctx.drawImage(data[i].image, data[i].pos.x, data[i].pos.y, data[i].pos.w, data[i].pos.h);
图片被拉长了,我不想要这个.如何模拟 CSS 属性?
The picture is getting stretched and I don't want this. How can I simulate the CSS property?
background-size: cover
在画布上绘制图像时?
http://www.w3schools.com/cssref/playit.asp?filename=playcss_background-size&preval=cover
查看100% 100%
(我目前拥有的)和cover
(我的目标)之间的区别.
see the difference between 100% 100%
(what I currently have) and cover
(my goal).
推荐答案
获得封面功能有点复杂,不过这里有一个解决方案:
It's a bit more complicated to get a cover functionality, though here is one solution for this:
更新 2016-04-03 以解决特殊情况.另请参阅下面@Yousef 的评论.
Updated 2016-04-03 to address special cases. Also see @Yousef's comment below.
/**
* By Ken Fyrstenberg Nilsen
*
* drawImageProp(context, image [, x, y, width, height [,offsetX, offsetY]])
*
* If image and context are only arguments rectangle will equal canvas
*/
function drawImageProp(ctx, img, x, y, w, h, offsetX, offsetY) {
if (arguments.length === 2) {
x = y = 0;
w = ctx.canvas.width;
h = ctx.canvas.height;
}
// default offset is center
offsetX = typeof offsetX === "number" ? offsetX : 0.5;
offsetY = typeof offsetY === "number" ? offsetY : 0.5;
// keep bounds [0.0, 1.0]
if (offsetX < 0) offsetX = 0;
if (offsetY < 0) offsetY = 0;
if (offsetX > 1) offsetX = 1;
if (offsetY > 1) offsetY = 1;
var iw = img.width,
ih = img.height,
r = Math.min(w / iw, h / ih),
nw = iw * r, // new prop. width
nh = ih * r, // new prop. height
cx, cy, cw, ch, ar = 1;
// decide which gap to fill
if (nw < w) ar = w / nw;
if (Math.abs(ar - 1) < 1e-14 && nh < h) ar = h / nh; // updated
nw *= ar;
nh *= ar;
// calc source rectangle
cw = iw / (nw / w);
ch = ih / (nh / h);
cx = (iw - cw) * offsetX;
cy = (ih - ch) * offsetY;
// make sure source rectangle is valid
if (cx < 0) cx = 0;
if (cy < 0) cy = 0;
if (cw > iw) cw = iw;
if (ch > ih) ch = ih;
// fill image in dest. rectangle
ctx.drawImage(img, cx, cy, cw, ch, x, y, w, h);
}
现在你可以这样称呼它:
Now you can call it like this:
drawImageProp(ctx, image, 0, 0, width, height);
它会按比例缩放图像以适应该容器的内部.
and it will scale the image proportionally to fit inside in that container.
使用最后两个参数来偏移图像:
Use the two last parameters to offset the image:
var offsetX = 0.5; // center x
var offsetY = 0.5; // center y
drawImageProp(ctx, image, 0, 0, width, height, offsetX, offsetY);
希望这有帮助!
这篇关于模拟背景尺寸:画布中的封面的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!