释放LMB时如何将MoveMouseRelative反转到确切的

释放LMB时如何将MoveMouseRelative反转到确切的

本文介绍了释放LMB时如何将MoveMouseRelative反转到确切的第一位置的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试为Logitech鼠标创建一个脚本:

I am trying to make a script for Logitech mouse that:

  1. 第1步:按下LMB时->进行反冲模式
  2. 第2步:释放LMB后->在按下之前将MoveMouseRelative移到精确位置

那么有什么办法可以尝试步骤2?这是脚本:

So is there any way to try out step 2? This is the script:

local Recoil_Pattern = {
    {x = 0  ,y = 10 }   ,--1st Shot
    {x = 0  ,y = 10 }   ,--2nd Shot  (hold LMB 100ms)
    {x = 0  ,y = 10 }   ,--3rd Shot (hold LMB 200ms)
    {x = 0  ,y = 10 }   ,--4rd Shot (hold LMB 300ms)
    {x = 0  ,y = 10 }   ,--5rd Shot (hold LMB 400ms)
}
local Shot_Sleep = 100

EnablePrimaryMouseButtonEvents(true);
function OnEvent(event, arg)
        if event == "MOUSE_BUTTON_PRESSED" and arg == 1 then
            if (IsMouseButtonPressed(1)) then
                for i = 1, #Recoil_Pattern do
                    Sleep(10)
                    if IsMouseButtonPressed(1) then
                        Sleep(Shot_Sleep)
                        MoveMouseRelative( Recoil_Pattern[i].x, Recoil_Pattern[i].y )
                    end
                end
            end

        elseif event == "MOUSE_BUTTON_RELEASED" and arg == 1 then
            if not (IsMouseButtonPressed(1)) then
                Sleep(10)
                -- How to reverse the MoveMouseRelative to exact first position when releasing LMB
                    -- Ex.
                        -- If press and release LMB -> move mouse relative (0,-10)
                        -- If press and hold LMB for 100ms then release LMB -> move mouse relative (0,-20)
                        -- If press and hold LMB for 400ms then release LMB -> move mouse relative (0,-50)
            end
        end
    end

Edit2:太好了,在全自动拍摄模式下可以正常工作,但在半自动模式下(我将暂停"按钮用作拍摄按钮),如果i == 3,则不会触发(它不会执行PressAndReleaseKey( 暂停")更多).请帮助我使其完美,我在Edit 2中更新了半自动触发模式

Great, it works fine with full auto shooting mode, but with semi-auto (I use the "pause" button as the shot button), after if i == 3 then it doesn't fire (it doesn't execute PressAndReleaseKey ( "pause") more). Please help me to make it perfect, I updated the semi-auto firing mode in Edit 2

local Recoil_Pattern = {
   {x = 0  ,y = 10 }   ,--1st Shot
   {x = 0  ,y = 10 }   ,--2nd Shot (hold LMB 100ms)
   {x = 0  ,y = 10 }   ,--3rd Shot (hold LMB 200ms)
   {x = 0  ,y = 10 }   ,--4th Shot (hold LMB 300ms)
   {x = 0  ,y = 10 }   ,--5th Shot (hold LMB 400ms)
}
local Shot_Sleep = 100

local recoil_sum_x, recoil_sum_y = 0, 0

EnablePrimaryMouseButtonEvents(true);
function OnEvent(event, arg)
   if event == "MOUSE_BUTTON_PRESSED" and arg == 1 then
      for i = 1, #Recoil_Pattern do
         Sleep(10)
         if IsMouseButtonPressed(1) then
            PressAndReleaseKey("pause")
            Sleep(Shot_Sleep)
            local dx, dy = Recoil_Pattern[i].x, Recoil_Pattern[i].y
            recoil_sum_x, recoil_sum_y = recoil_sum_x - dx, recoil_sum_y - dy
            MoveMouseRelative( dx, dy )
            Sleep(Shot_Sleep)
            if i == 3 then
                ctrl_is_down = true
                PressKey("lctrl")
            end
         else
            break
         end
      end
   elseif event == "MOUSE_BUTTON_RELEASED" and arg == 1 then
        if ctrl_is_down then
                ctrl_is_down = false
                ReleaseKey("lctrl")
            end
      while recoil_sum_x ~= 0 or recoil_sum_y ~= 0 do
         local dx, dy = recoil_sum_x, recoil_sum_y
         dx = dx > 127 and 127 or dx < -127 and -127 or dx
         dy = dy > 127 and 127 or dy < -127 and -127 or dy
         MoveMouseRelative( dx, dy )
         recoil_sum_x, recoil_sum_y = recoil_sum_x - dx, recoil_sum_y - dy
         Sleep(10)
      end
   end
end

推荐答案

local Recoil_Pattern = {
   {x = 0  ,y = 10 }   ,--1st Shot
   {x = 0  ,y = 10 }   ,--2nd Shot  (hold LMB 100ms)
   {x = 0  ,y = 10 }   ,--3rd Shot (hold LMB 200ms)
   {x = 0  ,y = 10 }   ,--4rd Shot (hold LMB 300ms)
   {x = 0  ,y = 10 }   ,--5rd Shot (hold LMB 400ms)
}
local Shot_Sleep = 100

local recoil_sum_x, recoil_sum_y = 0, 0
local ctrl_is_down

EnablePrimaryMouseButtonEvents(true);
function OnEvent(event, arg)
   if event == "MOUSE_BUTTON_PRESSED" and arg == 1 then
      for i = 1, #Recoil_Pattern do
         Sleep(Shot_Sleep)
         if IsMouseButtonPressed(1) then
            local dx, dy = Recoil_Pattern[i].x, Recoil_Pattern[i].y
            recoil_sum_x, recoil_sum_y = recoil_sum_x - dx, recoil_sum_y - dy
            MoveMouseRelative( dx, dy )
            if i == 3 then
               ctrl_is_down = true
               PressKey("lctrl")
            end
         else
            break
         end
      end
   elseif event == "MOUSE_BUTTON_RELEASED" and arg == 1 then
      if ctrl_is_down then
         ctrl_is_down = false
         ReleaseKey("lctrl")
      end
      while recoil_sum_x ~= 0 or recoil_sum_y ~= 0 do
         local dx, dy = recoil_sum_x, recoil_sum_y
         dx = dx > 127 and 127 or dx < -127 and -127 or dx
         dy = dy > 127 and 127 or dy < -127 and -127 or dy
         MoveMouseRelative( dx, dy )
         recoil_sum_x, recoil_sum_y = recoil_sum_x - dx, recoil_sum_y - dy
         Sleep(10)
      end
   end
end

这篇关于释放LMB时如何将MoveMouseRelative反转到确切的第一位置的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-31 02:47