问题描述
我通过捕获鼠标在画布上的点击然后将这些点传递到fabric.Polygon
来绘制多边形.因此,我以这种方式绘制了多个多边形.
I am drawing polygon by capturing mouse clicks on canvas and then passing these points to fabric.Polygon
. So, in this manner I'm drawing multiple polygons.
我需要知道的是,我想获取现在选择的多边形的鼠标坐标(画布上的像素点)吗?
What I need know is, I want to get the mouse co-ordinates (pixel points on canvas) for the polygon which is selected now?
我尝试过:
canvas.getActiveObject().get('points');
但这给出了一些负值和一些正值.
But this is giving some negative and some positive values.
那么,您能告诉我一种找出多边形点的方法吗?
So, can u please tell me a way to find out the polygon points?
推荐答案
多边形点相对于其中心,因此您可以像这样获得它们的绝对"位置:
Polygon points are relative to its center so you can get their "absolute" position like so:
var polygon = canvas.getActiveObject();
var polygonCenter = polygon.getCenterPoint();
var translatedPoints = polygon.get('points').map(function(p) {
return {
x: polygonCenter.x + p.x,
y: polygonCenter.y + p.y
};
});
让我们看看它的外观:
translatedPoints.forEach(function(p) {
canvas.getContext().strokeRect(p.x-5, p.y-5, 10, 10);
});
我认为这仅在多边形的角度为0(否则也需要旋转"点坐标)时有效.
I think this will only work if polygon's angle is at 0 (otherwise need to "rotate" points coordinates as well).
这篇关于如何在Fabric.js中获取多边形点的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!