问题描述
我遇到的问题是这样的:
战士和向导每个 魔力 或 武器力量。我试图创造一个限制,以便你可以在任何一个Power中花费最多25点。发生的事情是它不会让你在剩下的力量中花费剩下的5分。最重要的是,它同时适用于战士和向导,它不应该是。每个人都应该有25个人的限制。 供参考:我也对大国进行了限制,以便他们只能达到预期的75。 > 以下是
ptsSpent
是一个全局变量。错误发生在30行和32行。
if(pointsVal.value == 0 || newNumber> 75 || ptsSpent> 24 )return;
- 考虑使用向导和warrior作为实例来构建一个'Character'类这个例子)。
ptsSpent
将是该类的一个私有变量。 - 您链接的控制台列出了9个警告。你也可以考虑解决这些问题。干净的编译只是一个好的编程习惯,警告是有原因的。 :
基本上 ptsSpent
需要以与武器
和魔术
stat变量相同的方式实现。这些变量由各个对象拥有。
I have created a tool that will be used in character creation for a video game.
The problem I'm having is this:
The Warrior and Wizard have 30 points each to spend on Magic Power or Weapon Power. I tried to create a limit so that you can spend a maximum of 25 points into either Power. What's happening is it won't let you spend the remaining 5 points in the other Power. On top of that, it counts for both Warrior and Wizard and it should not be. Each should have individual limits of 25.
FYI: I also put a limit on the Powers so that they can only go up to 75, which is intended.
Here is the CODE AND DEMO
As @JAL states ptsSpent
is a global variable. The error occurs on Lines 30 and 32.
if(pointsVal.value == 0 || newNumber > 75 || ptsSpent > 24) return;
- Consider building a 'Character' class with wizard and warrior being instances (in the scope of this example).
ptsSpent
would be a private-variable of the class. - The console you linked to lists "9 warnings". You might look to resolving those as well. Just good coding practice to compile cleanly, warnings are there for a reason. :)
[edit]Basically ptsSpent
needs to be implemented in the same manner as weapon
and magic
stat variables already are. Those variables are owned by the individual objects.
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