问题描述
我在球体上有一个 3d 点,想从中转换为球体纹理上的 UV 点.
I have a 3d point on a sphere and want to convert from that, to a UV point on the sphere's texture.
有人可以指出正确的方向吗?我可以采用纯数学解决方案.
Could someone point in the right direction for the please? I can take a pure math solution.
我目前有这个,它没有返回正确的 UV 坐标.p 是球体上的 3d 点mesh.position 是球体的位置
I currently have this, which does not return the correct UV coordinate.p is the 3d point on the spheremesh.position is the position of the sphere
var x = (p.x-mesh.position.x)/500;
var y = (p.y-mesh.position.y)/500;
var z = (p.z-mesh.position.z)/500;
var u = Math.atan2(x, z) / (2 * Math.PI) + 0.5;
var v = Math.asin(y) / Math.PI + .5;
推荐答案
维基百科关于 uv 映射是正确的,但是您需要计算网格每个顶点的 uv 坐标.然后需要将uv坐标转换为像素坐标:opengl中的完美(3D)纹理映射.这是另一个示例:http://www.cse.msu.edu/~cse872/tutorial4.html.你也可以试试three.js.您还需要物理复制 uv 三角形.
The Wikipedia about uv-mapping is correct however you need to compute the uv coordinate for each vertex of the mesh. Then you need to transform the uv coordinate to pixel coordinate: Perfect (3D) texture mapping in opengl. Here is an other example: http://www.cse.msu.edu/~cse872/tutorial4.html. You can also try three.js. You also need to physically copy the uv triangle.
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