问题描述
我想是因为我有困扰引用该有一个方法来初始化GL11
I'm trying to initialize GL11 because i was having troubling referencing a method that had
GL11 gl
作为其参数。我想在我的渲染类来初始化,但它没有工作,所以我想它的初始化与渲染搞乱并创建了一个新的类初始化。
as its argument. I tried to initialize it in my renderer class but it didn't work so I figured that it the initialization was messing with the renderer and created a new class to initialize in.
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.opengles.GL11;
import android.opengl.GLU;
public class Unproject {
public static float setx;
public static float sety;
public static float posx, posy, posz;
EGLConfig[] configs = new EGLConfig[1];
EGLConfig config = configs[0];
static EGLContext glContext;
public static GL11 gl = (GL11)glContext.getGL();
EGLDisplay dpy = ((EGL10) gl).eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
public Unproject() {
glContext = ((EGL10) gl).eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
}
public static void vector3 (GL11 gl){
int[] viewport = new int[4];
float[] modelview = new float[16];
float[] projection = new float[16];
float winx, winy, winz;
float[] newcoords = new float[3];
gl.glGetIntegerv(GL11.GL_VIEWPORT, viewport, 0);
gl.glGetFloatv(GL11.GL_MODELVIEW_MATRIX, modelview, 0);
gl.glGetFloatv(GL11.GL_PROJECTION_MATRIX, projection, 0);
winx = (float)setx;
winy = (float)viewport[3] - sety;
winz = 0;
GLU.gluUnProject(winx, winy, winz, modelview, 0, projection, 0, viewport, 0, newcoords, 0);
posx = (int)newcoords[1];
posy = (int)newcoords[2];
posz = (int)newcoords[3];
}
}
的Vector3是我遇到的麻烦的方法。我搬到这里到从渲染这个类。
Vector3 is the method I was having trouble with. I moved it here into this class from the renderer.
下面是我的渲染器:
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
import android.opengl.GLU;
import android.opengl.GLSurfaceView.Renderer;
import android.view.MotionEvent;
public class GLSurfaceRenderer implements Renderer{
public float setx, sety;
private float posx, posy, posz;
private double speed;
private static float rotation;
private static float statrotation;
GL11 gl;
private static FlatColoredSquare square;
private static FlatColoredSquare statSquare;
public GLSurfaceRenderer () {
square = new FlatColoredSquare();
statSquare = new FlatColoredSquare();
rotation = (float) Math.floor(Math.random()*361);
speed = 0.1;
}
public synchronized void randomMethod(MotionEvent event){
if (event.getAction() == MotionEvent.ACTION_DOWN){
setx = event.getX();
sety = event.getY();
Unproject.vector3(gl);
}
}
@Override
public void onDrawFrame(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT |
GL10.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glScalef(10, 10, 0);
gl.glPushMatrix();
gl.glRotatef(rotation, 0, 0, 1);
gl.glTranslatef((float) speed/10, 0, 0);
square.draw(gl);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(posx, posy, posz);
gl.glRotatef(statrotation,0,0,1);
statSquare.draw(gl);
gl.glPopMatrix();
statrotation++;
speed++;
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluOrtho2D(gl, 0.0f, width, 0.0f, height);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL10.GL_SMOOTH);
gl.glClearDepthf(1.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
}
}
Unfortuanatly这个code抛出的ExceptionInInitializerError
Unfortuanatly this code throws an ExceptionInInitializerError
08-01 17:01:34.672: ERROR/AndroidRuntime(421): Uncaught handler: thread main exiting due to uncaught exception
08-01 17:01:34.762: ERROR/AndroidRuntime(421): java.lang.ExceptionInInitializerError
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.app.ui.GLSurfaceRenderer.randomMethod(GLSurfaceRenderer.java:44)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.app.ui.Practice.onTouchEvent(Practice.java:37)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.app.Activity.dispatchTouchEvent(Activity.java:2064)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.view.ViewRoot.handleMessage(ViewRoot.java:1690)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.os.Handler.dispatchMessage(Handler.java:99)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.os.Looper.loop(Looper.java:123)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.app.ActivityThread.main(ActivityThread.java:4310)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at java.lang.reflect.Method.invokeNative(Native Method)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at java.lang.reflect.Method.invoke(Method.java:521)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at dalvik.system.NativeStart.main(Native Method)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): Caused by: java.lang.NullPointerException
08-01 17:01:34.762: ERROR/AndroidRuntime(421): at android.app.ui.Unproject.<clinit>(Unproject.java:22)
08-01 17:01:34.762: ERROR/AndroidRuntime(421): ... 13 more
有什么我可以做纠正呢?我是完全错了目标?我想可能是因为我在类之间共享变量的方式,有没有更好的方式来做到这一点?
Is there anything I can do to correct this? Am I completely up the wrong tree? I think it might be the way that I'm sharing variables between classes, is there a better way to do that?
推荐答案
的创建一ExceptionInInitializerError被抛出,指示静态初始化或静态变量初始化的评估过程中发生了异常。检查你的code的任何静态初始化逻辑。
Based on this documentation An ExceptionInInitializerError is thrown to indicate that an exception occurred during evaluation of a static initializer or the initializer for a static variable. Check your code has any static initialization logic.
这篇关于的ExceptionInInitializerError的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!