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问题描述

我有一个游戏理念,要求各地各种物体流动的流体的一些半逼真的模拟。想想汞上的倾斜程度在各个方向不规则表面的泳池。

I've got a game idea that requires some semi-realistic simulation of a fluid flowing around various objects. Think of a pool of mercury on an irregular surface that is being tilted in various directions.

这是一个游戏,所以100%的物理现实主义是没有必要的。这是最重要的是,计算可以实时地完成的设备上带有的一个iPhone马力

This is for a game, so 100% physical realism is not necessary. What is most important is that the calculations can be done in real time on a device with the horsepower of an iPhone.

我在想,某种元胞自动机或粒子系统的路要走,但我不知道从哪里开始。

I'm thinking that some sort of cellular automaton or particle system is the way to go, but I don't know where to start.

有什么建议?

推荐答案

这是不是我的研究领域,但我相信,这被认为是典型的工作:

This is not my area of research but I believe this is considered the canonical work:

流体模拟计算机图形学

<一个href="http://www.akpeters.com/product.asp?Prod$c$c=3260">http://www.akpeters.com/product.asp?Prod$c$c=3260

另外,看看伯克利动画与建模组

Also, look at the Berkeley Animation and Modeling Group

http://www.cs.berkeley.edu/b-cam/

我还建议像谷歌学术或Citeseer和persue的学术文献的工具。

I also recommend a tool like Google Scholar or Citeseer and persue the scholarly literature.

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08-28 19:59