问题描述
我有一个游戏理念,要求各地各种物体流动的流体的一些半逼真的模拟。想想汞上的倾斜程度在各个方向不规则表面的泳池。
I've got a game idea that requires some semi-realistic simulation of a fluid flowing around various objects. Think of a pool of mercury on an irregular surface that is being tilted in various directions.
这是一个游戏,所以100%的物理现实主义是没有必要的。这是最重要的是,计算可以实时地完成的设备上带有的一个iPhone马力
This is for a game, so 100% physical realism is not necessary. What is most important is that the calculations can be done in real time on a device with the horsepower of an iPhone.
我在想,某种元胞自动机或粒子系统的路要走,但我不知道从哪里开始。
I'm thinking that some sort of cellular automaton or particle system is the way to go, but I don't know where to start.
有什么建议?
推荐答案
这是不是我的研究领域,但我相信,这被认为是典型的工作:
This is not my area of research but I believe this is considered the canonical work:
流体模拟计算机图形学
<一个href="http://www.akpeters.com/product.asp?Prod$c$c=3260">http://www.akpeters.com/product.asp?Prod$c$c=3260
另外,看看伯克利动画与建模组
Also, look at the Berkeley Animation and Modeling Group
http://www.cs.berkeley.edu/b-cam/
我还建议像谷歌学术或Citeseer和persue的学术文献的工具。
I also recommend a tool like Google Scholar or Citeseer and persue the scholarly literature.
这篇关于算法模拟流体流动的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!