问题描述
使用 C ++ , lua 5.1 , luabind 0.7-0.81
创建一个带父类的lua类,并将其存储在luabind :: object中。
Trying to create a lua class with parent and store it in a luabind::object.
Lua
class 'TestClassParent'
function TestClassParent:__init()
print('parent init\n')
end
function TestClassParent:__finalize()
print('parent finalize\n')
end
class 'TestClass' (TestClassParent)
function TestClass:__init()
print('init\n')
TestClassParent.__init(self)
end
function TestClass:__finalize()
print('finalize\n')
end
C ++
{
luabind::object obj = luabind::call_function<luabind::object>(lua_state, "TestClass");
}
printf("before GC\n");
lua_gc(lua, LUA_GCCOLLECT, 0);
printf("after GC\n");
输出:
初始化
父级初始化
在GC之前
在GC之后
Output:
init
parent init
before GC
after GC
结果: destroy,'TestClass'实例在垃圾收集循环后仍然存在(__finalize方法未被调用,内存不被释放)。
Moresome 如果我使用没有父类的类,垃圾被正确收集。
Result: After obj is destroyed, 'TestClass' instance is still alive after garbage collection cycle (__finalize method is not called and memory is not freed). It's destroying only on program exit.
Moresome if I use class without parent, garbage is collected correctly.
如果我尝试使用采用政策(获取已创建对象的所有权)
If I try to use adopt policy (to take ownership of created object)
luabind::object obj = luabind::call_function<luabind::object>(lua_state, "TestClass")[luabind::adopt(luabind::result)];
我得到:
- 在 luabind 0.7 中显示的结果与未采用政策时相同
- 要使用unregistrerd类型
- in luabind 0.7 - same result as without adopt policy
- in luabind 0.81 - crash with message "you are trying to use an unregistrerd type"
如何正确在C ++中创建lua对象
推荐答案
这是一个在0.8.1中的已知错误;对最后构造的对象的引用留在超级函数上值中。它已在0.9-rc1中修复:
This is a known bug in 0.8.1; a reference to the last constructed object is left in the "super" function upvalue. It has been fixed in 0.9-rc1:
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