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问题描述
当我试图从C ++(通过luabind)运行运行函数(在lua中定义)时,我得到以下错误:
使用一些try / catch欺骗我得到了稍微没用的消息:
Lua:
本地函数Run(self)
self.ticks = self.ticks + 1
end
return {
ticks = 0,
Run = Run,
}
C ++: h3>
void ScriptComponent :: Initialize()
{
//我通过文件系统管理所有内容,必须首先作为字符串加载
String fileData;
fileSystem-> LoadFromFile(myscript.lua,filedata);
int err = lual_loadstring(L,fileData);
luabind :: object compiledScript(luabind :: from_stack(L,-1));
lua_pop(luaState,1);
luabind :: object luaDataTable = compiledScript();
lua_pop(luaState,1);
//执行run函数
luaDataTable [Run](luaDataTable);
}
void ScriptComponent :: Initialize()
{
//我通过文件系统管理所有内容,必须首先作为字符串加载
String fileData;
fileSystem-> LoadFromFile(myscript.lua,filedata);
int err = lual_loadstring(L,fileData);
luabind :: object compiledScript(luabind :: from_stack(L,-1));
lua_pop(luaState,1);
luabind :: object luaDataTable = compiledScript();
lua_pop(luaState,1);
//执行run函数
luaDataTable [Run](luaDataTable);
}
最好我可以告诉, luaDataTable
是一个表,并且有效。不知道我做错了什么!
解决方案
如果我删除第一个pop状态,
When I try to run the "Run" function (defined in lua) from C++ (through luabind), I get the following error:
Using some try/catch trickery I got the slightly less useless messages of:
Lua:
local function Run(self)
self.ticks = self.ticks + 1
end
return {
ticks = 0,
Run = Run,
}
C++:
void ScriptComponent::Initialize()
{
// I pipe everything through a filesystem, so the script must be loaded as a string first
String fileData;
fileSystem->LoadFromFile("myscript.lua", filedata);
int err = lual_loadstring(L, fileData);
luabind::object compiledScript(luabind::from_stack(L, -1));
lua_pop(luaState, 1);
luabind::object luaDataTable = compiledScript();
lua_pop(luaState, 1);
// Execute the run function
luaDataTable["Run"](luaDataTable);
}
Best I can tell, the luaDataTable
is a table and is valid. Not sure what I did wrong!
解决方案
I appears if I remove the first pop state it works, oops!
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