确定服务器上已连接客户端的IP地址

确定服务器上已连接客户端的IP地址

本文介绍了确定服务器上已连接客户端的IP地址的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一台服务器在一台计算机上运行,​​并将其使用的端口转发到我的路由器,另一台运行客户端的计算机使用我的 ISP分配的外部IP地址(而不是本地)连接到服务器地址。所有这些都可以正常工作并且可以连接,但是当我检查连接的套接字(客户端)的地址时,它显示的IP地址是否完全不同?它显示了 148.49.68.0 。我在ipconfig上找不到它,也不知道它从哪里弹出。客户不应该显示我的外部地址吗? (因为两台计算机使用相同的外部IP地址)。

I have a server running on one machine and have the port it uses forwarded to my router, and another machine running the client connecting to the server using my ISP assigned external IP address instead of the local address. This all works fine and it connects but When I check the address of the connected socket (client), The IP address that it shows is completely different? it shows me 148.49.68.0. I can't find this on ipconfig and don't understand where this is popping up from. Shouldn't the client show my external address? (seeing as both computers use the same External IP address).

添加了服务器源

#include <iostream>
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <string.h>
using namespace std;

int PORT;
const int winsock_version = 2;
const int max_con = 10;
string SERVER_ADDRS;

void Bind(SOCKET &serv,struct sockaddr_in &serv_info,int size);
void Listen(SOCKET &serv,int max_con);
void connection_info(struct sockaddr_in &client);
bool communication(SOCKET &client);
SOCKET Accept(SOCKET &serv);

int main(void){

    WSADATA wsadata;
    if ( WSAStartup(MAKEWORD(winsock_version,0),&wsadata) == 0 ){
        cout<<"-[Initialized.]" << endl;
        cout<<"-[Server Address (leave blank to scan for all IP's)]: ";
        getline(cin,SERVER_ADDRS);
        cout<<"-[Port]: ";
        cin>>PORT;

        struct sockaddr_in serv_info;
        serv_info.sin_family = AF_INET;
        serv_info.sin_port = htons(PORT);
        if( sizeof(SERVER_ADDRS) > 5 ){
            cout<<"-[Listening on: " << SERVER_ADDRS << "]" << endl;
            serv_info.sin_addr.s_addr = inet_addr(SERVER_ADDRS.c_str());
        }else{
            cout<<"-[Scanning for All IP's]" << endl;
            serv_info.sin_addr.s_addr = INADDR_ANY;
        }

        SOCKET serv;
        serv = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
        if ( serv != INVALID_SOCKET ){
            //------------------------------------------------------------
            Bind(serv,serv_info,sizeof(serv_info));
            Listen(serv,max_con);


            struct sockaddr_in client_info;
            int size = sizeof(client_info);

            SOCKET client_sock = Accept(serv);
            connection_info(client_info);

            if (communication(client_sock) == true){
                closesocket(serv);
                closesocket(client_sock);
            }
            //------------------------------------------------------------
        }

    }else{
        cout<<"-[Initialization failed, running cleanup.]" << endl;
    }

    if (WSACleanup() == 0){
        cout<<"-[Cleanup Successful.]" << endl;
    }

    return 0;
}

void Bind(SOCKET &serv,struct sockaddr_in &serv_info,int size){

    if ( bind(serv,(sockaddr*)&serv_info,size) != -1 ){
        //Binding complete, now clear the port and allow for reuse if needed using setsockopt
        char yes = '1';
        if ( setsockopt(serv,SOL_SOCKET,SO_REUSEADDR,&yes,sizeof(yes)) != SOCKET_ERROR){
                cout<<"-[Binding Successful.]" << endl;
        }
    }
}

void Listen(SOCKET &serv,int max_con){
    if ( listen(serv,max_con) != -1 ){
        cout<<"-[Listening for connections.] " << endl;
    }
}

SOCKET Accept(SOCKET &serv){

    struct sockaddr_in client_info;
    int size = sizeof(client_info);
    SOCKET recv;

    recv = accept(serv,(sockaddr*)&client_info,&size);
    if (recv != INVALID_SOCKET ) {
        return recv;
    }else{
        cout<<"-[Invalid Socket.]" << endl;
    }
}

void connection_info(struct sockaddr_in &client){
    char *connected_ip= inet_ntoa(client.sin_addr);
    int port = ntohs(client.sin_port);

    cout<<"-[IP:" << connected_ip <<", Connected on PORT:"<< port  << "]"<< endl;
}

bool communication(SOCKET &client){
    cout<<"[---------------{CHAT}---------------]" << endl;
    int bytes_in;
    int bytes_out;
    char recvd_text[80];
    string send_text;

    while(true){
        cout<<"-[SERVER]: ";
        getline(cin,send_text);
        if (sizeof(send_text) > 0 ){
            bytes_out = send(client,send_text.c_str(),send_text.length()+1,0);
            cout<< endl;
            if (bytes_out == SOCKET_ERROR){
                cout<<"-[SERVER error in sending.]" << endl;
                break;
            }
        }

        bytes_in = recv(client,recvd_text,sizeof(recvd_text),0);
        if (bytes_in > 0 ){
            cout<<"-[CLIENT]: " << recvd_text << endl;  //output on screen
        }
        if (bytes_in == 0){
            cout<<"-[CLIENT has disconnected.]" << endl;
            break;
        }
        if (bytes_in == SOCKET_ERROR){
            cout<<"-[CLIENT closed unexpectedly.]" << endl;
            break;
        }

    }
    return true;
}


推荐答案

尝试一下:

#include <iostream>
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <string>

int PORT;
const int winsock_version = 2;
const int max_con = 10;
std::string SERVER_ADDRS;

void Bind(SOCKET &serv, const struct sockaddr_in &serv_info);
void Listen(SOCKET &serv, int max_con);
void connection_info(struct sockaddr_in &client);
bool communication(SOCKET client);
SOCKET Accept(SOCKET serv, sockaddr_in &client_info);

int main(void)
{
    WSADATA wsadata;
    if ( WSAStartup(MAKEWORD(winsock_version,0),&wsadata) == 0 )
    {
        std::cout << "-[Initialized.]" << std::endl;
        std::cout << "-[Server Address (leave blank to scan for all IP's)]: ";
        std::getline(std::cin, SERVER_ADDRS);
            std::cout << "-[Port]: ";
        std::cin >> PORT;

        struct sockaddr_in serv_info = {0};
        serv_info.sin_family = AF_INET;
        serv_info.sin_port = htons(PORT);
        if( SERVER_ADDRS.length() > 0 )
        {
            std::cout << "-[Listening on: " << SERVER_ADDRS << "]" << std::endl;
            serv_info.sin_addr.s_addr = inet_addr(SERVER_ADDRS.c_str());
        }
        else
        {
            std::cout << "-[Scanning for All IP's]" << std::endl;
            serv_info.sin_addr.s_addr = INADDR_ANY;
        }

        SOCKET serv = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
        if ( serv != INVALID_SOCKET )
        {
            //------------------------------------------------------------
            Bind(serv, serv_info);
            Listen(serv, max_con);

            struct sockaddr_in client_info = {0};

            SOCKET client_sock = Accept(serv, client_info);
            if ( client_sock != INVALID_SOCKET )
            {
                connection_info(client_info);
                communication(client_sock);

                closesocket(client_sock);
            }
            //------------------------------------------------------------

            closesocket(serv);
        }


        if (WSACleanup() == 0)
        {
            std::cout << "-[Cleanup Successful.]" << std::endl;
        }
    }
    else
    {
        std::cout << "-[Initialization failed.]" << std::endl;
    }

    return 0;
}

void Bind(SOCKET serv, const struct sockaddr_in &serv_info)
{
    //clear the port and allow for reuse before binding it
    int yes = 1;
    if ( setsockopt(serv, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes)) != SOCKET_ERROR)
    {
        std::cout << "-[Reuse Address Successful.]" << std::endl;
    }

    if ( bind(serv, (sockaddr*)&serv_info, sizeof(serv_info)) != -1 )
    {
        std::cout << "-[Binding Successful.]" << std::endl;
    }
}

void Listen(SOCKET serv, int max_con)
{
    if ( listen(serv, max_con) != -1 )
    {
        std::cout << "-[Listening for connections.] " << std::endl;
    }
}

SOCKET Accept(SOCKET &serv, sockaddr_in &client_info)
{
    int size = sizeof(client_info);
    SOCKET recv = accept(serv, (sockaddr*)&client_info, &size);
    if ( recv == INVALID_SOCKET )
    {
            std::cout << "-[Invalid Socket.]" << std::endl;
    }
    return recv;
}

void connection_info(struct sockaddr_in &client)
{
    char *connected_ip = inet_ntoa(client.sin_addr);
    int port = ntohs(client.sin_port);

    st::cout << "-[IP:" << connected_ip << ", Connected on PORT:" << port << "]" << std::endl;
}

bool communication(SOCKET client)
{
    std::cout << "[---------------{CHAT}---------------]" << std::endl;
    int bytes_in;
    int bytes_out;
    char recvd_text[81];
    std::string send_text;

    while(true)
    {
        std::cout << "-[SERVER]: ";
        std::getline(std::cin,send_text);
        if (send_text.length() > 0 )
        {
            bytes_out = send(client, send_text.c_str(), send_text.length()+1, 0);
            std::cout << std::endl;
            if (bytes_out == SOCKET_ERROR)
            {
                std::cout << "-[SERVER error in sending.]" << std::endl;
                break;
            }
        }

        bytes_in = recv(client, recvd_text, sizeof(recvd_text)-1, 0);
        if (bytes_in == SOCKET_ERROR)
        {
            std::cout << "-[CLIENT closed unexpectedly.]" << std::endl;
            break;
        }
        else if (bytes_in == 0)
        {
            std::cout << "-[CLIENT has disconnected.]" << std::endl;
            break;
        }
        else
        {
            recvd_text[bytes_in] = 0;
            std::cout << "-[CLIENT]: " << recvd_text << std::endl;  //output on screen
        }
    }
    return true;
}

这篇关于确定服务器上已连接客户端的IP地址的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-28 05:30