本文介绍了在UIImage上添加文本的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
嗨我正在使用此功能在图像绘制完成后在Image上绘制文本但是当我这样做时它显示我透明文本,即不透明的文本,我不希望它应该是alpha 1.0我试图添加具有RGBA但是工作的fontcolor属性
Hi I am using this function to draw text on Image after the drawing on image is done but when I do this its showing me transparent text i.e. Text with opacity which I do not want it should be with alpha 1.0 I tried to add the fontcolor attribute with RGBA but dint work
-(UIImage*) drawText:(NSString*) text
inImage:(UIImage*) image
atPoint:(CGPoint) point
atSize :(CGSize) size
{
//[NSLog(@"Drawing Text on the Image : Text Posn x:%f y:%f ",point.x,point.y);
UIGraphicsBeginImageContext(_mainViewForDrawing.frame.size);
[image drawInRect:CGRectMake(_mainViewForDrawing.frame
.origin.x,_mainViewForDrawing.frame.origin.y,_mainViewForDrawing.frame.size.width,_mainViewForDrawing.frame.size.height)];
CGPoint pt;
pt.x = point.x + _camera2EditText.frame.size.width/2;
pt.y = point.y + _camera2EditText.frame.size.height/2;
UITextPosition *post = [_camera2EditText beginningOfDocument];
CGRect r = [_camera2EditText caretRectForPosition:post];
//[NSLog(@"Here is the rect: %f %f ",r.origin.x,r.origin.y);
CGRect rect = CGRectMake(r.origin.x, point.y + r.origin.y, _mainViewForDrawing.frame.size.width,_mainViewForDrawing.frame.size.height);
[[UIColor whiteColor] set];
//UIFont *font = [UIFont boldSystemFontOfSize:TextFontSize];
UIFont *font = [UIFont fontWithName:TEXT_FONT_NAME size:TEXT_FONT_SIZE];
if([text respondsToSelector:@selector(drawInRect:withAttributes:)])
{
//iOS 7
// NSDictionary *att = @{NSFontAttributeName:font};
NSDictionary *att = @{ NSFontAttributeName: font, NSForegroundColorAttributeName: [UIColor whiteColor]};
[text drawInRect:rect withAttributes:att];
}
else
{
//legacy support
[text drawInRect:CGRectIntegral(rect) withFont:font];
}
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
如何解决这个问题
推荐答案
这是我用来将图像绘制到图像上的方法,希望这会有所帮助。它使用属性字符串来设置所需的属性:
This is my method I use for drawing text onto an image, hopefully this will help. It uses the an attributed string instead to set the properties that you want:
+(UIImage*)drawFront:(UIImage*)image text:(NSString*)text atPoint:(CGPoint)point
{
UIFont *font = [UIFont fontWithName:@"Halter" size:21];
UIGraphicsBeginImageContext(image.size);
[image drawInRect:CGRectMake(0,0,image.size.width,image.size.height)];
CGRect rect = CGRectMake(point.x, (point.y - 5), image.size.width, image.size.height);
[[UIColor whiteColor] set];
NSMutableAttributedString* attString = [[NSMutableAttributedString alloc] initWithString:text];
NSRange range = NSMakeRange(0, [attString length]);
[attString addAttribute:NSFontAttributeName value:font range:range];
[attString addAttribute:NSForegroundColorAttributeName value:[UIColor whiteColor] range:range];
NSShadow* shadow = [[NSShadow alloc] init];
shadow.shadowColor = [UIColor darkGrayColor];
shadow.shadowOffset = CGSizeMake(1.0f, 1.5f);
[attString addAttribute:NSShadowAttributeName value:shadow range:range];
[attString drawInRect:CGRectIntegral(rect)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
应该很容易让你适应你的需要......让我知道你是否挣扎!
Should be easy enough for you to adapt to your needs... Let me know if you struggle!
这篇关于在UIImage上添加文本的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!