Setup如何在安装过程中编辑ini文件

Setup如何在安装过程中编辑ini文件

本文介绍了Inno Setup如何在安装过程中编辑ini文件的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在制作一个需要在安装过程中编辑INI文件的安装程序。在这种情况下,我只需要编辑该ini文件中的两个键。

I am making an installer that needs to edit an INI file during the installation. In this case I need to edit only two keys from that ini file.

这两个:

filename: rev.ini; Section: Emulator; Key: Language;
filename: rev.ini; Section: steamclient; Key: PlayerName;

我想要安装程序为我提供选择语言或使用我已经使用的默认语言的选项从lenguage菜单的开始处选择,然后选择PlayerName。给选项写任何我想要的名字。我没有看到这样的东西。

I Want The installer to give me the option to select the laguage or use the default language that I already selected from the start in the lenguage menu, and for the PlayerName. Give the option to write any name i want. I didnt see anything like this. only read or put established values in inifiles.

这是我的代码:

; Script generated by the Inno Setup Script Wizard.
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
#include "botva2.iss"
#include "BASS_Module.iss"
#define MyAppName "XXX"
#define MyAppVersion "XXX"
#define MyAppPublisher "XXX"
#define MyAppURL "example.com"


[Setup]
; NOTE: The value of AppId uniquely identifies this application.
; Do not use the same AppId value in installers for other applications.
; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
AppID={{AA8DB34C-8DE2-468C-8A3A-0DADD1A9C38E}
AppName={#MyAppName}
AppVersion={#MyAppVersion}
;AppVerName={#MyAppName} {#MyAppVersion}
AppPublisher={#MyAppPublisher}
AppPublisherURL={#MyAppURL}
AppSupportURL={#MyAppURL}
AppUpdatesURL={#MyAppURL}
DefaultDirName={pf}\
DefaultGroupName={#MyAppName}
LicenseFile=Log1.rtf
InfoBeforeFile=Log2.rtf
InfoAfterFile=Log3.rtf
OutputDir=Output Installer\
OutputBaseFilename=XXX 2xxx-2xxx
SetupIconFile=xxx.ico
Compression=lzma2/Ultra64
SolidCompression=true
InternalCompressLevel=Ultra64
Uninstallable=false
WizardImageFile=fondosetup.bmp
WizardSmallImageFile=0.bmp
CreateAppDir=true
UsePreviousAppDir=true
DirExistsWarning=no
AllowCancelDuringInstall=false


[Languages]
Name: "default"; MessagesFile: "compiler:Default.isl"
Name: "catalan"; MessagesFile: "compiler:Languages\Catalan.isl"
Name: "french"; MessagesFile: "compiler:Languages\French.isl"
Name: "german"; MessagesFile: "compiler:Languages\German.isl"
Name: "italian"; MessagesFile: "compiler:Languages\Italian.isl"
Name: "portuguese"; MessagesFile: "compiler:Languages\Portuguese.isl"
Name: "spanish"; MessagesFile: "compiler:Languages\Spanish.isl"


[CustomMessages]
default.AppCheckError=xxx was not found, please select the Installation Folder of xxx!
spanish.AppCheckError=xxx no fué encontrado, porfavor selecciona la Carpeta de Instalación de xxx!
french.AppCheckError=xxx n'a pas été trouvé, s'il vous plaît sélectionnez le dossier d'installation de xxx!
german.AppCheckError=xxx nicht gefunden wurde, wählen Sie bitte das Installationsverzeichnis von xxx!
catalan.AppCheckError=xxx no s'ha trobat, si us plau, seleccioneu la carpeta d'instal · lació de xxx!
italian.AppCheckError=xxx non è stato trovato, si prega di selezionare la cartella di installazione di xxx!
portuguese.AppCheckError=xxx não foi encontrado, selecione a pasta de instalação do xxx!


[Files]
Source: "xxx\*"; DestDir: {app}; Flags: ignoreversion recursesubdirs createallsubdirs;
Source: ISSkin.dll; DestDir: {tmp}; Flags: dontcopy;
Source: Styles\LegendsIV.cjstyles; DestDir: {tmp}; Flags: dontcopy
Source: IsUtilsHb.dll; DestDir: {tmp}; Flags: dontcopy;
Source: SplashScreen.png; DestDir: {tmp}; Flags: dontcopy;
Source: "BASS_Files\*";  DestDir: {tmp}; Flags: dontcopy
Source: Music.mp3;  DestDir: {tmp}; Flags: dontcopy
Source: logo.png; Flags: dontcopy; DestDir: {tmp};
Source: ISLogo.dll; Flags: dontcopy; DestDir: {tmp};

; --- Generated by InnoSetup Script Joiner version 3.0, Jul 22 2009, (c) Bulat Ziganshin <[email protected]>. More info at http://issjoiner.codeplex.com/

; --- Source: Verificar ExE.iss ------------------------------------------------------------
[code]
function NextButtonClick1(PageId: Integer): Boolean;
begin
    Result := True;
    if (PageId = wpSelectDir) and not FileExists(ExpandConstant('{app}\left4dead2.exe')) then begin
        MsgBox(ExpandConstant('{cm:AppCheckError}'), mbInformation, MB_OK);
        Result := False;
        exit;
    end;
end;

[Setup]


; --- Source: About.iss ------------------------------------------------------------
[Code]
{ RedesignWizardFormBegin } // Don't remove this line!
// Don't modify this section. It is generated automatically.
var
  AboutButton: TNewButton;
  URLLabel: TNewStaticText;

procedure AboutButtonClick(Sender: TObject); forward;
procedure URLLabelClick(Sender: TObject); forward;

procedure RedesignWizardForm;
begin

  { AboutButton }
  AboutButton := TNewButton.Create(WizardForm);
  with AboutButton do
  begin
    Name := 'AboutButton';
    Parent := WizardForm;
    Left := ScaleX(10);
    Top := ScaleY(327);
    Width := ScaleX(75);
    Height := ScaleY(23);
    Caption := 'Info';   // aqui se escribe lo que quiero ver en el about
    OnClick := @AboutButtonClick;
  end;

  { URLLabel }
  URLLabel := TNewStaticText.Create(WizardForm);
  with URLLabel do
  begin
    Name := 'URLLabel';
    Parent := WizardForm;
    Cursor := crHand;
    Caption := 'WEB'; // nombre q desea poner q redirecciona al enlace
    Font.Color := clRed;  // color
    Font.Height := -11;
    Font.Name := 'Tele-Marines'; //nombre del font
    ParentFont := False;
    OnClick := @URLLabelClick;
    Left := ScaleX(105);
    Top := ScaleY(335);
    Width := ScaleX(97);
    Height := ScaleY(14);
  end;

  AboutButton.TabOrder := 5;
  URLLabel.TabOrder := 6;

end;

procedure URLLabelClick(Sender: TObject);
var
  ErrorCode: Integer;
begin
  ShellExecAsOriginalUser('open', 'www.example.com', '', '', SW_SHOWNORMAL, ewNoWait, ErrorCode);
end;                        //aqui ponen el enlace de su perfil o pagina

procedure AboutButtonClick(Sender: TObject);
begin
  MsgBox('Version 2xxx XXX', mbInformation, mb_Ok);
end;    //edit the version file here

procedure InitializeWizard2();
begin
  RedesignWizardForm;

end;

[Setup]


; --- Source: Audio.iss ------------------------------------------------------------
[code]
procedure InitializeWizard3();
begin
  ExtractTemporaryFile('BASS.dll');
  ExtractTemporaryFile('Music.mp3');

  BASS_Init(ExpandConstant('{tmp}\Music.mp3')) // se copea en los temporarles de tu pc
end;

[Setup]


; --- Source: LOGO XXX.iss ------------------------------------------------------------
[Code]
procedure Logo_Init(Wnd :HWND); external 'ISLogo_Init@files:ISLogo.dll stdcall';
procedure Logo_Draw(FileName: PChar; X, Y: Integer); external 'ISLogo_Draw@files:ISLogo.dll stdcall';
procedure Logo_Free(); external 'ISLogo_Free@files:ISLogo.dll stdcall';

procedure InitializeWizard4();
var
LogoPanel: TPanel;
begin
LogoPanel := TPanel.Create(WizardForm);
with LogoPanel do begin
Top := 326;
Left := 140;
Width := 100;
Height := 37;
Parent := WizardForm;
BevelOuter := bvNone;
end
ExtractTemporaryFile('logo.png');
Logo_Init(LogoPanel.Handle)
Logo_Draw (ExpandConstant('{tmp}\logo.png'), 0 , 0);
end;

[Setup]


; --- Source: Skin Setup.iss ------------------------------------------------------------
[Code]
// Importing LoadSkin API from ISSkin.DLL
procedure LoadSkin(lpszPath: String; lpszIniFileName: String);
external 'LoadSkin@files:isskin.dll stdcall';

// Importing UnloadSkin API from ISSkin.DLL
procedure UnloadSkin();
external 'UnloadSkin@files:isskin.dll stdcall';

// Importing ShowWindow Windows API from User32.DLL
function ShowWindow(hWnd: Integer; uType: Integer): Integer;
external '[email protected] stdcall';

function InitializeSetup5(): Boolean;
begin
    ExtractTemporaryFile('LegendsIV.cjstyles');
    LoadSkin(ExpandConstant('{tmp}\LegendsIV.cjstyles'), '');
    Result := True;
end;

procedure DeinitializeSetup5();
begin
    // Hide Window before unloading skin so user does not get
    // a glimse of an unskinned window before it is closed.
    ShowWindow(StrToInt(ExpandConstant('{wizardhwnd}')), 0);
    UnloadSkin();
end;

[Setup]


; --- Source: Splashpng.iss ------------------------------------------------------------
[Code]
function SplashScreen(hWnd: Integer; pathPng: String; nSleep: Integer): Integer;
external 'SplashScreen@files:IsUtilsHb.dll stdcall';

procedure InitializeWizard6();
var SplashFileName: String;
begin
SplashFileName := ExpandConstant('{tmp}\SplashScreen.png');
ExtractTemporaryFile('SplashScreen.png');
SplashScreen (StrToInt(ExpandConstant('{hwnd}')), SplashFileName, 2000);
end;

[Setup]


; --- Source: Texto Transparente Banner.iss ------------------------------------------------------------
[code]
var
  PageNameLabel, PageDescriptionLabel: TLabel;

procedure InitializeWizard7();
begin

  PageNameLabel := TLabel.Create(WizardForm);
  with PageNameLabel do
  begin
    Left := ScaleX(10); // mover el titulo de arriba (menor izq o mayor der)
    Top := ScaleY(10);
    Width := ScaleX(300); // ancho del titulo de texto arriba
    Height := ScaleY(14); // altura del titulo de texto de arriba
    AutoSize := False;
    WordWrap := True;
    Font.Color := clWhite; // color de texto
    Font.Style := [fsBold];
    ShowAccelChar := False;
    Transparent := True;
    Parent := WizardForm.MainPanel;
  end;

  PageDescriptionLabel := TLabel.Create(WizardForm);
  with PageDescriptionLabel do
  begin
    Left := ScaleX(15); // mover la descripcion de abajo (menor izq o mayor der)
    Top := ScaleY(25);
    Width := ScaleX(475); // ancho de la descripcion de texto abajo
    Height := ScaleY(30); // altura de la descripcion de texto abajo
    AutoSize := False;
    WordWrap := True;
    Font.Color := clWhite; // color de texto
    ShowAccelChar := False;
    Transparent := True;
    Parent := WizardForm.MainPanel;
  end;

  with WizardForm do
  begin
    PageNameLabel.Hide;
    PageDescriptionLabel.Hide;
    with MainPanel do
    begin
      with WizardSmallBitmapImage do
      begin
        Left := ScaleX(0); // mover la imagen  (menor izq o mayor der)
        Top := ScaleY(0);
        Width := Mainpanel.Width;
        Height := MainPanel.Height;
      end;
    end;
  end;
end;


procedure CurPageChanged7(CurPageID: Integer);
begin
  PageNameLabel.Caption := WizardForm.PageNameLabel.Caption;
  PageDescriptionLabel.Caption := WizardForm.PageDescriptionLabel.Caption;
end;

[Setup]


; --- Source: Texto Transparente Menú.iss ------------------------------------------------------------
[code]
function NextButtonClick8(CurPageID: Integer): Boolean;
begin
  Result := True;
end;

function GetCustomSetupExitCode8(): Integer;
begin
  Result := 1;
end;

procedure InitializeWizard8();
var
  WLabel1, WLabel2,
  FLabel1, FLabel2: TLabel;
begin
  WizardForm.WelcomeLabel1.Hide;
  WizardForm.WelcomeLabel2.Hide;
  WizardForm.FinishedHeadingLabel.Hide;
  WizardForm.FinishedLabel.Hide;
  WizardForm.WizardBitmapImage.Width := 500; // tamaño de imagen bienvendia ancho
  WizardForm.WizardBitmapImage.Height := 315; // tamaño de imagen bienvendia altura

  WLabel1 := TLabel.Create(WizardForm); // PAGINA BIENVENIDO..
  WLabel1.Left := ScaleX(40); // mover el titulo de arriba (menor izq o mayor der)
  WLabel1.Top := ScaleY(30);
  WLabel1.Width := ScaleX(301); // ancho del cuadro de texto arriba
  WLabel1.Height := ScaleY(65); // altura del cuadro de texto de arriba
  WLabel1.AutoSize := False;
  WLabel1.WordWrap := True;
  WLabel1.Font.Name := 'Arial'; // nombre del font
  WLabel1.Font.Size := 13; // tamaño de texto
  WLabel1.Font.Style := [fsBold];
  WLabel1.Font.Color:= clWhite; // color de texto
  WLabel1.ShowAccelChar := False;
  WLabel1.Caption := WizardForm.WelcomeLabel1.Caption;
  WLabel1.Transparent := True;
  WLabel1.Parent := WizardForm.WelcomePage;

  WLabel2 :=TLabel.Create(WizardForm);
  WLabel2.Top := ScaleY(110);
  WLabel2.Left := ScaleX(40); // mover el titulo de abajo (menor izq o mayor der)
  WLabel2.Width := ScaleX(301); // ancho del cuadro de texto abajo
  WLabel2.Height := ScaleY(300); // altura del cuadro de texto de abajo
  WLabel2.AutoSize := False;
  WLabel2.WordWrap := True;
  WLabel2.Font.Name := 'arial'; // nombre del font
  WLabel2.Font.Color:= clWhite; // color de texto
  WLabel2.ShowAccelChar := False;
  WLabel2.Caption := WizardForm.WelcomeLabel2.Caption;
  WLabel2.Transparent := True;
  WLabel2.Parent := WizardForm.WelcomePage;

  WizardForm.WizardBitmapImage2.Width := 500; // tamaño de imagen final ancho
  WizardForm.WizardBitmapImage2.Height := 315; // tamaño de imagen final altura

  FLabel1 := TLabel.Create(WizardForm); // PAGINA FINAL..
  FLabel1.Left := ScaleX(40); // mover el titulo de arriba (menor izq o mayor der)
  FLabel1.Top := ScaleY(100);
  FLabel1.Width := ScaleX(301); // ancho del cuadro de texto arriba
  FLabel1.Height := ScaleY(75); // altura del cuadro de texto de arriba
  FLabel1.AutoSize := False;
  FLabel1.WordWrap := True;
  FLabel1.Font.Name := 'arial'; // nombre del font
  FLabel1.Font.Size := 16; // tamaño de texto
  FLabel1.Font.Style := [fsBold];
  FLabel1.Font.Color:= clWhite; // color de texto
  FLabel1.ShowAccelChar := False;
  FLabel1.Caption := WizardForm.FinishedHeadingLabel.Caption;
  FLabel1.Transparent := True;
  FLabel1.Parent := WizardForm.FinishedPage;

  FLabel2 :=TLabel.Create(WizardForm);
  FLabel2.Top := ScaleY(110);
  FLabel2.Left := ScaleX(40); // mover el titulo de abajo (menor izq o mayor der)
  FLabel2.Width := ScaleX(301); // ancho del cuadro de texto abajo
  FLabel2.Height := ScaleY(300); // altura del cuadro de texto de abajo
  FLabel2.AutoSize := False;
  FLabel2.WordWrap := True;
  FLabel2.Font.Name := 'arial'; // nombre del font
  FLabel2.Font.Color:= clWhite; // color de texto
  FLabel2.ShowAccelChar := False;
  FLabel2.Caption := WizardForm.FinishedLabel.Caption;
  FLabel2.Transparent := True;
  FLabel2.Parent := WizardForm.FinishedPage;
end;

[Setup]


; --- Dispatching code ------------------------------------------------------------

[Code]

function NextButtonClick(CurPageID: Integer): Boolean;
begin
  Result := NextButtonClick1(CurPageID); if not Result then exit;
  Result := NextButtonClick8(CurPageID); if not Result then exit;
end;

procedure InitializeWizard();
begin
  InitializeWizard2();
  InitializeWizard3();
  InitializeWizard4();
  InitializeWizard6();
  InitializeWizard7();
  InitializeWizard8();
end;

procedure DeinitializeSetup();
begin
  DeinitializeSetup5();
end;

function InitializeSetup(): Boolean;
begin
  Result := InitializeSetup5(); if not Result then exit;
end;

procedure CurPageChanged(CurPageID: Integer);
begin
  CurPageChanged7(CurPageID);
end;

function GetCustomSetupExitCode(): Integer;
begin
  Result := GetCustomSetupExitCode8(); if Result>0 then exit;
end;


[Registry]
Root: HKCU; SubKey: {app}\XXXTeam; ValueType: string; ValueName: InstallPath;
Root: HKCU; SubKey: {app}\XXXTeam; ValueType: string; ValueName: Version;

[Ini]
Filename: "rev.ini"; Section: Emulator; Key: Language;
Filename: "rev.ini"; Section: steamclient; Key: PlayerName;


推荐答案

如果将 [Languages] 部分进入一个单独的文件(在本例中为 c:\Languages.txt ),以下预处理器脚本将生成该脚本将添加到放置在自定义页面列表中的可用语言列表框中,并选择当前的语言。在该自定义页面上还将是用于输入播放器名称的编辑框。语言名称以及输入的名称随后将存储在 Setup.ini 文件中,并位于选定的应用程序目录中。预处理的脚本另存为 c:\PreprocessedScript.iss 文件。

If you put the lines from the [Languages] section into a separate file (in this case the c:\Languages.txt), the following preprocessor script will generate the script that will add to the combo box placed on a custom page list of available languages and select the current one. On that custom page will also be the edit box for entering player's name. The name of the language along with the entered name will then be stored in the Setup.ini file into a selected application directory. The preprocessed script is saved as c:\PreprocessedScript.iss file.

语言.txt内容:

Languages.txt content:

请注意, Languages.txt 中的每个项目文件必须具有准确的格式:

Note, that each item in the Languages.txt file must have the exact format:


  • 名称和语言文件(路径)必须用括起来字符

  • 文件(路径)必须仅包含一个文件(不能使用分隔的文件列表)

Name: "default"; MessagesFile: "compiler:Default.isl"
Name: "catalan"; MessagesFile: "compiler:Languages\Catalan.isl"
Name: "french"; MessagesFile: "compiler:Languages\French.isl"
Name: "german"; MessagesFile: "compiler:Languages\German.isl"
Name: "italian"; MessagesFile: "compiler:Languages\Italian.isl"
Name: "portuguese"; MessagesFile: "compiler:Languages\Portuguese.isl"
Name: "spanish"; MessagesFile: "compiler:Languages\Spanish.isl"

脚本文件:

Script file:

ConvertLanguageName 函数是从InnoSetup源中借用(并修改的)。 ..

The ConvertLanguageName function is borrowed (and modified) from the InnoSetup source...

#define LanguageFile "c:\Languages.txt"
#define LanguageName
#define LanguageIndex
#define LanguageCount
#define FileLine
#define FileHandle
#dim LanguageList[65536]
#sub ProcessFileLine
  #if FileLine != ""
    #expr LanguageList[LanguageCount] = FileLine
    #expr LanguageCount = ++LanguageCount
  #endif
#endsub
#for {FileHandle = FileOpen(LanguageFile); \
  FileHandle && !FileEof(FileHandle); \
  FileLine = FileRead(FileHandle)} \
  ProcessFileLine
#if FileHandle
  #expr FileClose(FileHandle)
#endif
[Setup]
AppName=My Program
AppVersion=1.5
DefaultDirName={pf}\My Program

[Languages]
#sub AddLanguageItemSection
  #emit LanguageList[LanguageIndex]
#endsub
#for {LanguageIndex = 0; LanguageIndex < LanguageCount; LanguageIndex++} AddLanguageItemSection

[INI]
Filename: "{app}\Setup.ini"; Section: "Emulator"; Key: "Language"; String: "{code:GetLanguageName}"; Flags: createkeyifdoesntexist
Filename: "{app}\Setup.ini"; Section: "SteamClient"; Key: "PlayerName"; String: "{code:GetPlayerName}"; Flags: createkeyifdoesntexist

[Code]
var
  NameEdit: TNewEdit;
  LanguageCombo: TNewComboBox;
  LanguageNames: TStringList;

function ConvertLanguageName(const Value: string): string;
var
  I: Integer;
  WideCharCode: Word;
begin
  Result := '';
  I := 1;
  while I <= Length(Value) do
  begin
    if Value[I] = '<' then
    begin
      WideCharCode := StrToInt('$' + Copy(Value, I + 1, 4));
      I := I + 6;
    end
    else
    begin
      WideCharCode := Ord(Value[I]);
      I := I + 1;
    end;
    SetLength(Result, Length(Result) + 1);
    Result[Length(Result)] := Chr(WideCharCode);
  end;
end;

function GetLanguageName(const Value: string): string;
begin
  Result := LanguageNames[LanguageCombo.ItemIndex];
end;

function GetPlayerName(const Value: string): string;
begin
  Result := NameEdit.Text;
end;

procedure InitializeWizard;
var
  PlayerSettingsPage: TWizardPage;
  NameLabel: TLabel;
  LanguageLabel: TLabel;
begin
  PlayerSettingsPage := CreateCustomPage(wpWelcome, 'Caption', 'Description');

  NameLabel := TLabel.Create(WizardForm);
  NameLabel.Parent := PlayerSettingsPage.Surface;
  NameLabel.Left := 0;
  NameLabel.Top := 0;
  NameLabel.Caption := 'Name';
  NameEdit := TNewEdit.Create(WizardForm);
  NameEdit.Parent := PlayerSettingsPage.Surface;
  NameEdit.Left := 0;
  NameEdit.Top := NameLabel.Top + NameLabel.Height + 4;
  NameEdit.Width := 250;

  LanguageNames := TStringList.Create;
  #sub AddLanguageInternalNames
    #define GetLanguageInternalName(str S) \
      Local[0] = Copy(S, Pos("Name:", S) + Len("Name:")), \
      Local[1] = Copy(Local[0], Pos("""", Local[0]) + 1), \
      Copy(Local[1], 1, Pos("""", Local[1]) - 1)
    #emit '  LanguageNames.Add(''' + GetLanguageInternalName(LanguageList[LanguageIndex]) + ''');'
  #endsub
  #for {LanguageIndex = 0; LanguageIndex < LanguageCount; LanguageIndex++} AddLanguageInternalNames

  LanguageLabel := TLabel.Create(WizardForm);
  LanguageLabel.Parent := PlayerSettingsPage.Surface;
  LanguageLabel.Left := 0;
  LanguageLabel.Top := NameEdit.Top + NameEdit.Height + 8;
  LanguageLabel.Caption := 'Language';
  LanguageCombo := TNewComboBox.Create(WizardForm);
  LanguageCombo.Parent := PlayerSettingsPage.Surface;
  LanguageCombo.Left := 0;
  LanguageCombo.Top := LanguageLabel.Top + LanguageLabel.Height + 4;
  LanguageCombo.Width := NameEdit.Width;
  LanguageCombo.Style := csDropDownList;
  #sub AddLanguageDisplayNames
    #define GetLanguageDisplayName(str S) \
      ReadIni(S, "LangOptions", "LanguageName")
    #define GetLanguageFile(str S) \
      Local[0] = Copy(S, Pos("MessagesFile:", S) + Len("MessagesFile:")), \
      Local[1] = Copy(Local[0], Pos("""", Local[0]) + 1), \
      StringChange(Copy(Local[1], 1, Pos("""", Local[1]) - 1), "compiler:", CompilerPath)
    #expr LanguageName = GetLanguageDisplayName(GetLanguageFile(LanguageList[LanguageIndex]))
    #emit '  LanguageCombo.Items.Add(ConvertLanguageName(''' + LanguageName + '''));'
  #endsub
  #for {LanguageIndex = 0; LanguageIndex < LanguageCount; LanguageIndex++} AddLanguageDisplayNames
  LanguageCombo.ItemIndex := LanguageNames.IndexOf(ActiveLanguage);
end;

procedure DeinitializeSetup;
begin
  LanguageNames.Free;
end;

#expr SaveToFile("c:\PreprocessedScript.iss")

这篇关于Inno Setup如何在安装过程中编辑ini文件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-24 09:06