问题描述
我希望将Unity WebGL项目集成到Angular2应用程序中.将所有这些脚本移到Angular2组件中的正确方法是什么?
I'm looking to integrate a Unity WebGL-project into an Angular2 app. What's the proper way to move all this script into an Angular2 component?
首先,Unity WebGL像这样导出index.html:
First, the Unity WebGL exports an index.html like this:
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Espoo web manager (Prefab preview)</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="TemplateData/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/builds.json", {onProgress: UnityProgress});
</script>
</head>
<body>
<div class="webgl-content">
<div id="gameContainer" style="width: 960px; height: 600px"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
<div class="title">Espoo web manager (Prefab preview)</div>
</div>
</div>
</body>
</html>
我开始进行拆分,首先将样式表移至模板.css文件中:
I started to split this and first I moved the stylesheet into the template .css file:
@import './webgl-app/TemplateData/style.css';
然后我将javascript移至组件.ts-file中:
Then I moved the javascript into the component .ts-file:
import { Component, AfterViewInit } from '@angular/core';
import './webgl-app/TemplateData/UnityProgress.js';
import './webgl-app/Build/UnityLoader.js';
declare var UnityLoader: any;
declare var UnityProgress: any;
@Component({
selector: 'app-unity-prefab-preview',
templateUrl: './unity-prefab-preview.component.html',
styleUrls: ['./unity-prefab-preview.component.css']
})
export class UnityPrefabPreviewComponent implements AfterViewInit {
constructor() {}
gameInstance: any;
ngAfterViewInit() {
this.gameInstance = UnityLoader.instantiate("gameContainer", "./webgl-app/Build/builds.json", { onProgress: UnityProgress });
}
}
然后对于.html模板,我将其保留:
And then for the .html template I left this:
<div class="webgl-content">
<div id="gameContainer" style="width: 960px; height: 600px"></div>
</div>
但是,无论我尝试哪种方法(例如在JS文件上使用'require'),ngAfterViewInit中的行始终会出现错误:参考错误:未定义UnityLoader".
However, whatever approach I try (like using 'require' on the JS-files instead), the line in the ngAfterViewInit always gives an error: "Reference error: UnityLoader is not defined".
应如何正确完成操作才能使其正常工作?
How should this be done properly so it would work?
推荐答案
要将Unity WebGL添加到您的项目中:
To add Unity WebGL to your project:
1)将WebGL项目导出到Angular项目根目录中的/unity 文件夹(与src级别相同).将以下文件从Build文件夹复制到/src/assets/unity :
1) Export WebGL project to a /unity folder in your Angular project root (same level as src). Copy the following files from your Build folder to /src/assets/unity:
- unity.json
- unity.data.unityweb
- unity.wasm.code.unityweb
- unity.wasm.framework.unityweb
2)将 UnityProgress.js 和 UnityLoader.js 添加到您的 angular.json 脚本中:
2) Add UnityProgress.js and UnityLoader.js to your angular.json scripts:
"scripts": [
"unity/TemplateData/UnityProgress.js",
"unity/Build/UnityLoader.js"
],
3)(可选)将 style.css 添加到您的 angular.json 样式
3) (optional) Add style.css to your angular.json styles
"styles": [
"node_modules/font-awesome/css/font-awesome.css",
"src/assets/theme.scss",
"src/styles.scss",
"unity/TemplateData/style.css"
],
4)将基本的Unity HTML添加到您的 component.html :
4) Add the base Unity HTML to your component.html:
<div class="webgl-content">
<div id="unityContainer" style="width: 960px; height: 600px"></div>
<div class="footer">
<div class="webgl-logo"></div>
<div class="fullscreen" (click)="unityInstance.SetFullscreen(1)"></div>
<div class="title">UnityProject</div>
</div>
</div>
5)最后,在 component.ts 中将unityContainer
实例化:
5) Lastly, instantiate your unityContainer
in your component.ts:
import { Component, OnInit, AfterViewInit } from '@angular/core';
declare var UnityLoader: any;
@Component({
selector: 'app-example',
templateUrl: './example.component.html',
styleUrls: ['./example.component.css']
})
export class ExampleComponent implements OnInit, AfterViewInit {
unityInstance: any;
constructor() { }
ngOnInit() { }
ngAfterViewInit() {
this.unityInstance = UnityLoader.instantiate("unityContainer", "assets/unity/unity.json");
}
}
这篇关于将Unity WebGL项目导入Angular2组件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!