本文介绍了斯威夫特随机数的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我在使用drawRandomCard函数时遇到问题.
I'm having problems with this drawRandomCard function.
它可以正常工作一段时间,但最终它使应用程序崩溃.
It works just like it should for some time, but eventually it crashes the application.
这是代码:
import Foundation
var cardDeck = Array<PlayingCard>()
class Deck {
func addCard(card : PlayingCard , atTop : Bool = false){
if atTop {
cardDeck.insert(card, atIndex: 0);
}else{
cardDeck += card
}
}
func drawRandomCard() -> PlayingCard{
var card = PlayingCard()
var randomNumber : Int = Int(arc4random()) % (cardDeck.count - 1)
card = cardDeck[randomNumber]
cardDeck.removeAtIndex(randomNumber)
return card
}
}
推荐答案
使用arc4random_uniform
避免模偏差.如下所示:
Use arc4random_uniform
to avoid modulo bias. Like following:
let randomNumber = arc4random_uniform(150)
以您的示例为例,
let randomNumber = Int(arc4random_uniform(UInt32(cardDeck.count)))
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