大小以适合画布上的字体

大小以适合画布上的字体

本文介绍了大小以适合画布上的字体的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我目前有这个 http://jsfiddle.net/dgAEY/ 效果很好,我只需要想出一种方法来设置字体太长的大小.我研究了自动调整动态文本大小以填充固定大小容器,并且我尝试应用他们发布的Jquery函数,但无法正常工作.

I currently have this http://jsfiddle.net/dgAEY/ which works perfectly, I just need to figure out a way to size the font when it gets too long. I've looked into Auto-size dynamic text to fill fixed size container and I've tried to apply the Jquery function they posted but I couldn't get it to work.

HTML

<form action="" method="POST" id="nametag" class="nametag">
    Line1:
    <input type="text" id="line1" name="line1" style="width:250px;" /><br>
    Line2:
    <input type="text" id="line2" name="line2" style="width:250px;" /><br>
    Line3:
    <input type="text" id="line3" name="line3" style="width:250px;" /><br>
    Line4:
    <input type="text" id="line4" name="line4" style="width:250px;" /><br>

    <br><br><b>Name Tag</b><br>
    <canvas width="282px" height="177px" id="myCanvas" style="border: black thin solid;"></canvas>
</form>

JavaScript

$(document).ready(function () {
    var canvas = $('#myCanvas')[0];
    var context = canvas.getContext('2d');

    var imageObj = new Image();
    imageObj.onload = function() {
        context.drawImage(imageObj, 0, 0);
    };
    imageObj.src = "http://dummyimage.com/282x177/FFF/FFF";

    $('#nametag').bind('change keyup input', updateCanvas);
    $('#line2').bind('click', updateCanvas);
    $('#line3').bind('click', updateCanvas);
    $('#line4').bind('click', updateCanvas);

    function updateCanvas() {

        context.clearRect(0, 0, canvas.width, canvas.height);
        context.drawImage(imageObj, 0, 0);
        context.textAlign = "center";

        context.font = "bold 18pt Arial";
        context.fillText($('#line1').val(), canvas.width * 0.5, 70);

        context.font = "12pt Arial";
        context.fillText($('#line2').val(), canvas.width * 0.5, 90);
        context.fillText($('#line3').val(), canvas.width * 0.5, 120);
        context.fillText($('#line4').val(), canvas.width * 0.5, 140);

    }
});

推荐答案

您可以使用context.measureText获取当前字体中任何给定文本的像素宽度.

You can use context.measureText to get the pixel width of any given text in the current font.

然后,如果宽度太大,请减小字体大小,直到适合为止.

Then if that width is too big, reduce the font size until it fits.

context.font="14px verdana";

var width = context.measureText("Hello...Do I fit on the canvas?").width

if(width>myDesiredWidth)  // then reduce the font size and re-measure

[另外:一个代码示例]

演示: http://jsfiddle.net/m1erickson/yL5jL/

这是一个do-while循环的示例,该循环查找适合您的文本以适应画布宽度的字体大小:

Here's an example of a do-while loop that finds the font size that fits your text to canvas width:

var canvas=document.getElementById("canvas");
var context=canvas.getContext("2d");

fitTextOnCanvas("Hello, World!","verdana",125);


function fitTextOnCanvas(text,fontface,yPosition){

    // start with a large font size
    var fontsize=300;

    // lower the font size until the text fits the canvas
    do{
        fontsize--;
        context.font=fontsize+"px "+fontface;
    }while(context.measureText(text).width>canvas.width)

    // draw the text
    context.fillText(text,0,yPosition);

    alert("A fontsize of "+fontsize+"px fits this text on the canvas");

}

这篇关于大小以适合画布上的字体的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

08-23 12:59